I’ve been intending to play with it more, it’s given me so many little project ideas that otherwise would be a pain
> But Connection is Clone, so in principle there is nothing stopping you from cloning the wrapped connection and losing the lifetime tracking. Don't do this. If you work with connections from the pool, you should pass around either a ConnectionRef or a &Connection to make sure the underlying ConnectionRef stays alive.
Hmmm...
I'd like to see the incovenient API. Or maybe there's a bit more work that could be done to make it convenient? Is there an insurmountable problem that prevents completely hiding the underlying Connection?
From their docs page:
> Iroh lets you establish direct peer-to-peer connections whenever possible, falling back to relay servers if necessary. This gives you fast, reliable connections that are authenticated and encrypted end-to-end using QUIC.
It uses a third server to facilitate initial p2p connections but I keep loosing/fail to connect to this server. I don't know if it's because of many restarts during development or something else.
Windows Defender nukes this from orbit, making it nearly impossible to ship to clients in a trusting fashion. But I guess any program which punches through the firewall is suspect.
Naming things Iroh… Immediately I like it regardless of what it is. P2P connectivity? Great.
What shirt am I wearing right now? A Jasmine Dragon Tea shirt.
[0]: vanadium.github.io