Free and open source and, as far as I can tell, does everything this is claiming to do and more. It's part of our workflow for the game my son and I are making.
edit: minus the AI stuff
Unfortunately since it's not FOSS and there's no information about the company/individuals behind it, or even a way to pay for it/get licensing information from your UI, there is absolutely no way I would download it as a binary and run it on my computer as you suggest. That is, IMO, incredibly sketchy
However, I love it. Not because I think it executes on its promise perfectly nor that it feels safe to use. I love it because it knows what it hates: Electron; subscriptions; AI-first; single-platform; interpreted software; big, fat, sloppy files. I hate those things in my end-user applications, too.
I hope they figure out how to create enough transparency and trustworthiness to make a sustainable business out of it, because I want to think that such businesses are still possible.
Original video a month ago for the plasma studio which is basically the same thing: https://youtu.be/WlgrCqgnk-M
Devlog #1 https://youtu.be/JDsoKhgNtHQ
More design / timelines https://youtu.be/L1O2ALT0A14
On the hate side, ComfyUI is just so, so difficult to use on a normal size screen with a trackpad. It’s designed for someone with a 34” gamer monitor and a mouse with like six buttons, and I haven’t seen a good working node based interface that would be comfortable on a Mac or iPad, so I feel frustrated just looking at the images and thinking about zooming in / out and arranging the nodes.
On the love side, everting the workflow into the main thing is really interesting and clearly a thing people who do graphics in production need. Photoshop has a history palette, but it just does not do (easily) what this lets you do, which is be process first, and automate the process.
Anyway, not for me I think, and I’d like to imagine there’s a better UI waiting to be developed to do some of this, but I think it’s cool and interesting to see new ideas in graphics production.
Source: I launched a node based video compositing tool 20 years ago and watched people struggle compared to the layer-based workflows they were used to.