- I have a few questions
- Is this inspired/based on the Blender node editor package?
Some stylistic choices look very much taken from there, even if some other details (eg font) look much more primitive
- If it’s not based on that, why?
Blander has an Excellent Python-based cross-platform ui which is completely open source. I’ve always thought it’s a crying shame that’s not available as a package to build desktop apps. And I think it would be very good to take things from there, like their very mature graph editor
by hhthrowaway1230
1 subcomments
- Great work, I love node based uis! I'm still looking for an isolated minmal python package that soly does the backend part of these graph node frameworks like comfy, n8n, or node-red. I.e loading json & serialziing, executing nodes. Which also includes the various ways of processing nodes. Like topology sort, node executing queues. If you all know something lmk!
by KennedyRichard
0 subcomment
- Hello, everyone! Creator and maintainer of Nodezator here!
Oh, so this post is the reason why the traffic for Nodezator's GitHub repo has been spiking today. I already replied to a few questions here, but I won't be able to do many more today. I'll try to answer all of them over the time though, so ask as much as you'd like. Thank you for taking a look at my tool and for all the feedback provided, it is much, genuinely appreciated.
by mistercow
3 subcomments
- I can see some advantages of this kind of editor for specific contexts, like if you’re building a shader, this UI forces you to be purely functional without explicitly teaching purely functional concepts.
But it seems like there’s also a general feeling that this is easier than learning how to code, and I guess my question is… is it? Is this really a better idea than a simple to use API with a DSL (or just a simple language like Go or Lua). Is it just less intimidating to beginners?
You still have to learn the concepts and rules of the system, in addition to figuring out cable management. It seems to make documenting your “code” a lot harder. And now with AI assistants, you’re giving up even more by not working with text.
by SpeakinTelnet
1 subcomments
- See also:
Ryven (https://ryven.org/)
pyflow (https://wonderworks-software.github.io/PyFlow/)
- FTA: “For instance, this is all you need to turn numpy.save() into a node:
from numpy import save
main_callable = save
third_party_import_text = 'from numpy import save'
”So, if you want to turn multiple Numpy methods into nodes, you’ll have to copy-paste-edit this?
Looks unergonomic and slow (repeatedly parsing the Numpy file, once for each node to create) to me.
I would think a single file
from numpy import save,foo,bar,baz
should be enough to more efficiently generate four versions of the above.What do I overlook?
- Very nice! It might be able to run on the browser with pygame-wasm/pybag
- A good way to not only eliminate syntax errors (given the minimal typing), but also greatly reduce type errors (although from a glance I don't see mention of type-hint checks to ensure incompatible sockets aren't connectable). It bothers me that I see nothing about async support, nor reusing a graph as a node in another graph (after all, it's all function compositions). Maybe I'll try it, but I don't like to think of the hoops I may have to jump through to work around limitations.
by magic_hamster
0 subcomment
- That's pretty cool. Not something I'd use for serious work, but a fun little toy nonetheless.
by tecoholic
2 subcomments
- Love the auto connection graphics choices :)
- This is pretty amazing. I have so many ideas in what to do with it.
by samlinnfer
1 subcomments
- Is this in anyway related or inspired by ComfyUI
- For whom is this? Is this some kind of editor for low-code folks?
- like node-red?
by pshirshov
5 subcomments
- Manual graph editors are extremely counter-productive for any program with more than a couple of dozens of nodes. All the code structuring issues still apply but now you also have a graph to maintain. And also you have an underlying framework which you have to understand (like in Node-RED). And you have versioning issues. And it's hard or impossible to write tests. And it might be difficult to share code across projects.
A better metaphor is a regular code editor which also shows your program as a graph in a sidebar and allows you to run quick simulations in a sandbox.
by 999900000999
2 subcomments
- >We recommend Nodezator for intermediate Python users. Or, in case you are not a programmer, have an intermediate Python user next to you so that person can help you set up a no-code/low-code workflow for you.
Seems like they're missing a key market. As an actual programmer using this node editor is going to be slower then just writing code.
I want something like this , but for Rust or another difficult language. Python is so easy this doesn't feel needed.