Pawn is a simple, typeless, 32-bit extension language with a C-like syntax
35 points by unleaded
by iknowstuff
0 subcomment
Oh yeah wrote thousands of lines in it. Overall awful language but many fond memories for server owners. These days I’d probably just implement a wasm runtime.
by porkbrain
0 subcomment
Used for example to write GTA SAMP modes. I remember writing them in Pawno IDE. The scripts would get large as I'd export positions of many objects and paste them into the scripts to spawn in game. Makes for an okey "how I started programming" story.
by bakugo
1 subcomments
A slightly modified version of this was used as the gameplay scripting language in Pokémon games from gens 6 to 8:
My first programming language! I used to write SA:MP gamemodes with it, and was also my gateway to the C language: it is easily embeddable and I had a lot of fun learning C while writing toy runtimes :)
by nkotov
0 subcomment
Reminds me of the good ol' days of SA:MP.
by j-scott
3 subcomments
See also Sourcepawn[0], popular in the sourcemod engine community for custom server plugins and game modes.