> It supports forwarding API calls to host system libraries like OpenGL or Vulkan to reduce emulation overhead. An experimental code cache helps minimize in-game stuttering as much as possible. Furthermore, a per-app configuration system allows tweaking performance per game, e.g. by skipping costly memory model emulation. We also provide a user-friendly FEXConfig GUI to explore and change these settings.
> On the technical side, FEX features an advanced binary recompiler that supports all modern extensions of the x86(-64) instruction set, including AVX/AVX2. The heart of this recompiler is a custom IR that allows us to generate more optimized code than a traditional splatter JIT. A comprehensive system call translation layer takes care of differences between the emulated and host operating systems and implements even niche features like seccomp. A modular core enables FEX to be used as a WoW64/ARM64EC backend in Wine.
Used by the new Steam Frame (https://store.steampowered.com/sale/steamframe) which is an ARM64 Snapdragon 8 Gen 3 that will run PC and PCVR gaming titles.
https://interfacinglinux.com/2025/06/30/fex-emu-gaming-on-th...
The history of the PC is one of commoditization. A fractured multi-polar landscape is detrimental to the ecosystem/productivity and should ultimately fail.
x86 emulation is an important puzzle piece, and I'm happy Valve recognizes this and sponsors it.
A little old but still interesting.