Look at that. Something Qualcomm should have been doing.
Much credit to Valve for pushing that out as FOSS.
This is gonna be fantastic.
One nit: it's too bad Valve / Igalia choose to completely ignore the lessons from Bazzite.
Bazzite already runs a scheduler like LAVD, called BORE[0]. It would have saved them a lot of work to extend and improve that rather than invent the wheel again. I'm not sure if Valve and Igalia are unaware of Bazzite and BORE or if this is a case of NIH.
Everytime their name pops up it's inevitably "oh some thankless extremely technical low level work leading to impressive/long-awaited features"
Gamehub is a proprietary app by a Chinese controller manufacturer with some suspicious behavior and several LGPL violations that unfortunately works much better then the alternatives. Funnily enough their CDN endpoint is called "bigeyes", which when researching a bit was apparently their (failed) effort to bring x86 VR to ARM almost 10 years ago. Some people have "debloated" the app, but it seems very amateur hour to me and the process isn't very transparent (the GitHub repo is just a readme)
There's also GameNative, which seems promising, but is very buggy.
And Winlator itself, which is a mess of tons of tunables and different forks that I really don't have the patience for when PC handhelds exist today and have a much better ecosystem.
Life is great sometimes. Particularly when your nerd hobbies like contributing to open source connects you with important industries so you get justly rewarded
I really loved the idea of the Steam Deck, but I'd prefer to play something that's more like the size of a PSP or a Switch Lite at most.
would have been nice to hear of a specific device that now has Vulcan support
id be curious what the ballpark cost and time frame of the work was
im honestly surprised the technical expertise to do it (without qualcomms help) is even out there bc this is a space that has notoriously slow development relative to user interest
I wonder why Valve is maintaining a separate linux and driver fork for this. Snapdragon Gen 3 android game SDK works very well...including Windows emulation. https://www.youtube.com/watch?v=-hsQ_-8HV6g
not saying what Valve is doing is not spectacular. But i cant help but wonder if it isnt a more productive use of their resources to mainline this in Android ? Maybe even accelerate the Desktop Android merge (which Qualcomm is pushing ! https://www.theverge.com/news/784381/qualcomm-ceo-seen-googl...)
Android that is Valve compatible will further Valve's goals of open platforms than maintaining their own fork.
I want to move away from Windows completely also for my gaming hobby but cant yet fully.
I also want to ravage Nintendo monopoly and unwillingness to let me play old games they no longer want to support AND dont want to let me play.
I rly rly hope Valve will make it and we can ditch those companies with shady practices.