- Everything valve doing for linux is making such a huge impact.
The HL3 memes don't even seem fair to use anymore. I don't even want to un-seriously make joke fun of them at this point. They are just genuinely doing so much for the community.
- > and modern multiplayer games with anti-cheat simply do not work through a translation layer, something Valve hopes will change in the future.
Although this is true for most games it is worth noting that it isn't universally true. Usermode anti-cheat does sometimes work verbatim in Wine, and some anti-cheat software has Proton support, though not all developers elect to enable it.
by PaulHoule
11 subcomments
- Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.
by bigwheels
8 subcomments
- Any leads on when the next generation of Steam Deck will be released? Hoping it could be sometime in 2025, but suspect it will be more like 2026.
Over the holidays I was playing GTA: San Andreas on a Nintendo Switch. It's fun but so underpowered for a game released in 2004 (Yes, 21 years ago! Damn..). I'm really craving something more.
As a sidenote, it's really cool Valve allows installing SteamOS on any hardware. There are some alternative comparable form-factor devices:
* Lenovo Legion Go S
* Asus ROG Ally
But I have yet to see any of these in real life, so not sure how good or bad they really are.
Source: https://www.pcmag.com/picks/the-best-handheld-gaming-devices
- kinda funny that Microsoft has tried and failed multiple times to make Windows on ARM work
and then valve is probably going to succeed, to Microsoft's detriment
- Can someone tell me how much more power efficient is ARM actually? Like under load when gaming, not in a phone that sleeps most of the time. I've heard both claims, that it's still a huge difference and that for new AMD Zen it's basically the same.
by mikkupikku
1 subcomments
- Hypothetically, if Valve made a strong push to make SteamOS compatible with all Windows programs, not just games, could they make a serious run at knocking down Windows?
by tonetegeatinst
5 subcomments
- Given how arm license is know to be less than friendly.... Wouldn't it be preferable to explore a RISCV architecture.
As far as I know RISC provides similar power efficiency and sleep that is like ARM.
by the__alchemist
2 subcomments
- Does anyone know what the limfac is? The machine code produced is of course different on different CPU arches, but isn't this handled at the compiler level? I.e. lower level than game devs worry about.
The exception I see is if SIMD intrinsics.
- Yooo this is awesome, maybe we will finally get some game support on Macs now
by pipeline_peak
0 subcomment
- I’m interested in seeing Proton perform on Arm for Windows x86 games. That sounds like a real challenge.
by micromacrofoot
1 subcomments
- 2026 will be the year of the linux desktop
by jauntywundrkind
0 subcomment
- I was also delighted to see Steam has an effort underway for Android on Linux, allegedly a fork of Waydroid, that they are working on. Tentatively delighted because it's unclear if this really will be open source, but hopefully!
https://steamdb.info/app/3029110/info/
https://www.gamingonlinux.com/2025/12/valves-version-of-andr...
I don't need Android apps that often, but it would be neat for the options here to expand and improve. I want to say much as Proton has accelerated things, but man, I am pretty lost now tracking which projects Proton encompasses and the history of where Valve backed/helped these efforts.
I still really want to believe it's collaborative. That good work is going to flow upstream, to collaborated Valve + crowd spaces.
- Now we just need qualcomm to sort out their linux snapdragon support
- I find it kinda ironic that they phase out 32bit at the same time. I’d guess it would be easier to emulate 32but x86, although the difference perhaps goes away with a JIT.
- This is news how exactly since the announcement of arm Steam Frame?
by charcircuit
3 subcomments
- I thought for a moment from the title that Valve has finally started funding game developers to make content from SteamOS, but no, this is just another case where Valve pays some contractors for open source projects and force developers to foot the bill for verifying compatibility.