I’m deeply autistic about city builders and figure out the systems behind them and build metropolises. I’ve spent well over 35k hours playing city simulators since sim city on SNES and most of that with Sim City.
I haven’t given Cities 2 a try because they think cars should be free from a parking standpoint and while I can design around that to minimize the number of cars overall, it doesn’t feel real.
Parking is something every city builder tries to pretend isn’t real so I hope this game considers that a problem to solve by city designers, not the game designers…
This is really exciting, and I can’t wait to see where it goes.
That's what I've spent the past two years hoping for from Urbek City Builder, whose art style this immediately reminded me of. If you haven't already (which would surprise me), definitely check out Urbek. It's such a fun puzzle game, but development seems to have stalled.
Anyway, buying this right away, if only for the Microslop license.
Edit: I'm 2 hours in. Really fun vibe with a nice soundtrack. Still figuring out why my factory and farms aren't attracting more workers. And I wish I could see the buses drive around (after making public transport free). After bankrupting my first two cities, I'm finally profitable. The trick, it seems: low corporate tax, high income tax.
What did you do, OP? I have a side project to launch, ain't nobody no time for that! :D
Would be so much fun. People would be able to share their "worlds" and could download any... "dystopian", "utopian", "north korea like full dictatorship", "resource constrained", etc etc...
Will help with behavioral studies as well... plus, can open up an app economy on top.