Did you build your own agent engine? Why not LangGraph?
Say I was building a general agentic chat app with LangGraph in the backend (as it seems to provide a lot of infrastructure for highly reliable and interactive agents, all the way up to a protocol usable by UIs, plus a decent ecosystem, making it very easily extensible). Could I integrate with this for DIY workflows in a high quality fashion (high-precision updates and control)?
Is there a case for switching out LangGraph‘s backend with Sim (can you build agents of the same quality and complexity - I’m thinking coding agent)? Could it interact with LangGraph agents in a high quality way so you can tap that ecosystem?
Can I use Sim workflows with my current agent, say, via MCP?
- I want to check some input - pick one of your 138 blocks
- I want to extract a list of items from that input
- I want to check which items did I encounter before <- that's the key bit
- Do something for the items that have not been encountered before; bonus point for detecting updated and deleted items
- Rinse and repeat
It could be a row added to a CSV file, a new file dropped into a Nextcloud folder, a list of issues pulled from a repo, or an RSS feed (Yahoo! Pipes, what a sweet memory).
How good is the support for such a case in Sim? And did it get better in n8n?
1) Is there something that n8n does that's not possible on Sim? 2) Is there a node to create custom stuff like n8n's code node? Possibly nodejs and python 3) Is it easy to import packages from npm or pip
This is definitely going to be given a try tomorrow morning. I think first up will be something easy and personal like going through the collection of NPC character sheets in my recent campaign and ensuring all NPCs have the following sections with some content in them, and if not, flagging them for my review.
This is big. Thank you.
https://www.activepieces.com | https://github.com/activepieces/activepieces