by xyzsparetimexyz
3 subcomments
- It's really not that hard to ray trace the voxels instead of using rasterization and allows for way higher voxel counts.
https://dubiousconst282.github.io/2024/10/03/voxel-ray-traci...
by another_twist
1 subcomments
- The author mentions simplicity in their Readme. I would be very interested to read their journey and some of the decisions they made where they preferred simplicity. More of this please !
- So many of these voxel engines suck, but it appears that this person totally nailed it. Bravo
- I’ve been using Voxel Max for the last couple weeks to draw voxel art for a game and it’s incredible.
I’ll have to try some of my assets out in this engine.
- didn't find any video so: https://www.youtube.com/watch?v=sRL_RU7-jfc
by javantanna
4 subcomments
- btw the license is nuts
- Not to be confused with Bonxai (Fast, hierarchical, sparse Voxel Grid)
https://github.com/facontidavide/Bonxai
Is there some connection between Voxel grids and Bonsai trees that I'm missing??
by Joel_Mckay
0 subcomment
- Nice project, this tutorial was also helpful for a hobby volumetric data display routine. Cheers =3
"I Optimised My Game Engine Up To 12000 FPS" ( https://www.youtube.com/watch?v=40JzyaOYJeY )
https://github.com/vercidium-patreon/meshing
by dirtybirdnj
1 subcomments
- the look and aesthetic of some of your screenshots is awesome. reminds me of ultima online in the best way possible.
It's like looking into the future, will there be a point where you can just render the entire scene in voxels at high enough res where it's indistinguishable from modern 3d graphics?
- very cool