- Whenever I see another supposedly menial device including enough general purpose hardware to run Doom, I wonder whether I should think of that as a triumph of software over hardware or an economic failure to build cheaper purpose-built hardware for things like sending audio over a radio.
- Hi, I ported DOOM to the Pinebuds Pro earbuds.
It's accessible over the internet, so you can join the queue and play DOOM on my earbuds from your PC!
More info as well as links to the github repos can be found on the site.
by 7777777phil
3 subcomments
- List of Doom ports: https://en.wikipedia.org/wiki/List_of_Doom_ports
by npsomaratna
3 subcomments
- On a tangent: I remember reading John Carmak saying that as game engines became more complex, he had to relinquish the idea of writing all the (engine) code himself, and start to rely on other folks contributions as well (this was in an interview after the release of Doom 3).
I wonder what his feelings are in this age of AI.
by shevy-java
4 subcomments
- I am a bit said that it is always Doom.
Now ... I played the game when I was young. It was addictive. I don't
think it was a good game but it was addictive. And somewhat simple.
So what is the problem then? Well ... games have gotten a lot bigger,
often more complicated. Trying to port that to small platforms is
close to impossible. This makes me sad. I think the industry, excluding
indie tech/startups, totally lost the focus here. The games that are
now en vogue, do not interest me at all. Sometimes they have interesting
ideas - I liked little nightmares here - but they are huge and very
different from the older games. And often much more boring too.
One of my favourite DOS games was master of orion 1 for instance. I
could, despite its numerous flaws, play that again and again and
again. Master of Orion 2 was not bad either, but it was nowhere near
as addictive and the gameplay was also more convoluted and slower.
(Sometimes semi-new games are also ok such as Warcraft 3. I am not
saying ALL new games are bad, but it seems as if games were kind of
dumbed down to be more like a video to watch, with semi-few interactive
elements as you watch it. That's IMO not really a game. And just
XP grinding for the big bad wolf to scale to the next level, deal
out more damage, as your HP grows ... that's not really playing
either. That's just wasting your time.)
- How are the PineBuds Pro, anyone have them? The Pine64 IRC network doesn't have a channel for PineBuds discussion so I haven't had an easy opportunity to ask.
by linehedonist
0 subcomment
- The Doom port itself is pretty fun, but I love the presentation of it. Brilliant idea to let people play the game themselves on the actual hardware.
by neurostimulant
1 subcomments
- > Earbuds don't have displays, so the only way to transfer data to/from them is either via bluetooth, or the UART contact pads.
Bluetooth is pretty slow, you'd be lucky to get a consistent 1mbps connection, UART is easily the better option.
Does this means you can run a doom instance on each bud? Is it viable to make a distributed app to use the computing power of both buds at once?
by KellyCriterion
2 subcomments
- Im waiting for the post "Doom ported to disposable Vape chip" :-D
- A few more years and some more ram on these earbuds and we'll be able to run some nice local earbud kubernetes clusters
- There's gotta be a Moore's law corollary for "Doom ported to [blank]" milestones. I wonder where this all ends? Doom ported to a mechanical pencil! Doom ported to a clipper card! To a lightbulb??
- The standalone viewer (connected directly to the earbuds) also works on mobile: https://files.catbox.moe/pdvphj.mp4
No touch controls though, it just plays the intro loop
by JonathanFly
0 subcomment
- Is there no way to play Doom with just the earbuds? There's a mod that adds audio cues to make Doom playable for the blind: https://www.youtube.com/watch?v=vtoAo__2kYo
Adding high quality binaural audio to Doom would make this even more viable. Earbuds have accelerometers which could also be incorporated to add additional queues.
by automatic6131
1 subcomments
- Do we have Doom on a USB-C plug microcontroller yet?
by TheCraiggers
0 subcomment
- At first I thought you found a way to control/view the game acoustically and I was very curious how that worked.
But, this probably makes more sense.
- But can it run crysis?
by guerrilla
1 subcomments
- Awesome advertising for the Pinebunds Pro. No chance the Fairbuds can do this? I don't know much about them.
Also, with DOOM running on all these things now, is it still impossible to get it to run well on a 386?
- It's possible to run Zork I-III Frotz under a pen, some FPGA and even interpreting a PostScript file. Even the Game Boy, the C64, MSX... So, Doom is not the most ported game ever.
by catlifeonmars
0 subcomment
- As an aside, I really like the style of the page. I wish it was available as a classless css dropin stylesheet.
- We should definitely send a playable copy of doom to aliens on a golden record on the next Voyager mission
- This is awesome! the amount of devices doom has not been run on shrinks by the day haha
by neonmagenta
0 subcomment
- Have we successfully ported Doom to a beeper yet?
by nacozarina
0 subcomment
- someone made a crude web server out of a vape pen a few weeks ago, we can’t be too far from running doom on one
by optimalsolver
0 subcomment
- Relevant SMBC, "Computer scientist vs computer engineer": https://www.smbc-comics.com/comic/2011-02-17
- Next up idea: ThunderDoom
https://news.ycombinator.com/item?id=46750419
- > wow this front end code is atrocious, state management is everywhe-
> shhhh don't look don't look it's ok just join the queue
love it
- In light of this I propose "Doom's Law" as the ultimate expression of late stage capitalism:
- Society continues to produce more and more powerful devices.
- More and more of these devices begin running Doom.
- When this reaches the saturation point, society becomes Doom.
by lombasihir
0 subcomment
- can we run doom on water pump?