if you think this is impressive, I once opened a modal dialog on an Apple IIGS in 65C816 assembly
I don't think you need to learn BASIC, if you know concepts like conditionals and looping and indexing. It is interesting to compare the higher-level language of the time with its companion assembly. And you might find yourself writing BASIC programs to complement your assembly, if you stick to that platform.
<lore> A friend dropped me a BASIC program that ran and wrote text to the Apple IIGS border. He asked me to figure it out, because it wasn't obvious what was going on. OG hacker puzzle... it was a BASIC program that jumped to hidden assembly after the apparent end of the text file (hidden chars maybe, I forget) and the assembly was changing the border at appropriate rate to "draw" on it. Those were the days... trying to find some reference to this and am failing. </lore>
I certainly credit my stack-frame debugging capability to dealing with that stuff so long ago. Oddly enough, I didn't really find it helpful for computer architecture class. Just because you know registers exists and how to manipulate them, doesn't exactly map architecting modern hardware system. But being fluent in logic operations and bit-twiddling and indexing does help a lot.
And I have a vague memory of this book: https://archive.org/details/aiimp/mode/2up
Not sure what level you're at, but I can't remember if this is the text Jef Raskin wrote, but it's a decent backgrounder: https://archive.org/details/aiirm/mode/2up
The Assembly Lines book -- https://archive.org/details/AssemblyLinesCompleteWagner
Understanding the Apple IIe -- https://archive.org/details/understandingapp0000sath
Understanding the Apple II -- https://archive.org/details/understanding_the_apple_ii
This book specifically targets beginners that are new to 6502 assembly. The examples cover all of the 1980s-era computers including the Apple II. It's free on archive.org and the introductory chapters are worth reading.
https://archive.org/details/Advanced_6502_Programming/mode/2...
If you don't have experience programming, learning BASIC before Assembly will be super helpful before you learn 6502.
If you only have experience programming in modern languages (Javascript, etc.), learning the Applesoft BASIC will also be super helpful before you learn 6502, as you'll learn how to get by without ...
A) the following language conveniences:
- function names (it's all line numbers),
- variables with more than 2 letters,
and
B) the following modern concepts:
- function calls (no stack other than for GOSUB, use subroutines with dedicated variables for passing parameters instead),
- scoped variables (everything is global),
- dynamic allocation (you have to DIM arrays with the max size upfront),
- anything object-like like structs or classes (hack it with multi-dimensional arrays)
- other fancy stuff like callbacks, promises, hashtables and any other data structure beyond arrays.
and that will nicely prepare you for 6502 assembly (or any kind of assembly really). The advantage in 6502 assembly is you can implement most of B) yourself if you do need it.
Pinball Construction Set, by Bill Bludge
Chop Lifter, modeled on 1979–1981 Iran Hostage Crisis, Dan Gorlin, Brøderbund 1982
Castle Wolfenstein (1981) (Muse) by Silas Warner
Red Alert (1981) Olaf Lubeck, Broderbund
I still have some of these original games and the artwork in the shed.....
All classic Apple games of very early 80s
At the time, the programming was recognized as amazing, the sound and graphics. It was a marvel that it was achieved on such a low resource machine ....
Suggest to look at some of the archives of old Apple Magazines from around the Apple I era , cira late 70s and early 80s.
Some of them would have had assembly language programming columns. I recall one Named Softtalk , but there where many. There are other Sites than Archive.org. Some archive sites solely devoted to early apple computers like Apple 2
Here's a link from archive.org. It's not the best scan, but you can easily find other copies.
https://archive.org/details/applerefjan78/page/n69/mode/2up
If you're feeling adventurous, you can find assembly listings for the AppleSoft BASIC language (though maybe only from third parties). It's pretty huge.
This is how I learned. This book is great. I have the worn paper copy sitting 6 feet behind me as I type this. It's worth getting a paper copy if that is still possible.
https://archive.org/details/6502-assembly-language-programmi...
https://www.goodreads.com/en/book/show/5011686-apple-machine...
Here is an interesting article on porting a BASIC game for the Apple II to GW BASIC:
https://nanochess.org/akalabeth.html
and it includes a link to the documented source code for Akalabeth (also known as Ultima 0)
Somewhere, there's an article discussing the assembly-language like bit-blitting used to draw the high-res graphics in a timely fashion and the variable/memory management techniques needed to drive that which I'm sure a bit of searching will turn up (or one can derive it from the source).
If you can do simple exercises on a machine like that and get comfortable with simple operations (loops, memory addressing modes) I think you'd have a better time grokking something more feature-filled.
[0] http://retro.hansotten.nl/6502-sbc/kim-1-manuals-and-softwar...
And then obviously Programming the 6502 by Rodnay Zaks.
https://archive.org/details/ataribooks-machine-language-for-...
and
https://archive.org/details/ataribooks-the-second-book-of-ma...
These two books will give you a good understanding of 6502 assembler - it is general but gives a good background and has a nice assembler with a full walk through of the code. I used these two books to learn 6502 on my Commodore 64 and they are highly recommended.
In my opinion BASIC, with its line numbers and GOTO / GOSUB feels assembly-ish anyway - you'll be doing a lot of JMP / JSR to control program flow which is different to how modern high levels are normally written.
Personally I'd approach it using a raspi + python + pygame. Learn the fundamentals there then switch to apple.
Check the books section and find something that compels you.
Also, don't forget the HUGE number of resources for 6502 assembly programming that are available in the https://archive.org/ magazine and book sections:
https://archive.org/search?query=6502
Rodney Zaks' books are great - I like especially "6502 Games", which taught me a lot back in the day:
https://archive.org/download/6502g/6502Games.pdf
I'm also especially fond of the easy6502 emulator - its a very handy tool to have while studying 6502 techniques:
https://skilldrick.github.io/easy6502/
Its not absolutely necessary to learn BASIC before Assembly, but it will definitely help you understand the resources of the machine better if you can debug BASIC ROM code. My personal 6502 platform of choice, the Oric-1/Atmos machines, has a pretty great ROM disassembly available, from which a lot of great knowledge can be obtained - but it does of course first require an undersanding of BASIC.
In case you're curious, the Oric-1 ROM Disassembly:
https://library.defence-force.org/books/content/oric_advance...
(You can get an Oric emulator named Oricutron, or you can access a virtual Oric here: https://oric.games/ ..)
Good luck!
Only reason I can think to learn basic is if you do not know any programming language. And even then there are better choices.
Do they make an C compiler for the AppleII?
I have fond memories from the late 1980s of trying to get the assembler contained within this book working, typing line after line of the MLX listing in. Unfortunately I never did finish it back then.
A week or so ago I got the urge to complete this project and I literally just finished getting the source in it to a point where it can be compiled online and then within an emulator: https://github.com/jlmcgraw/LADS_DOS33
I have a special place in my heart for the original pic16f84a the modern equivalent is the pic16F1827.
Which uses the same 35 core instructions.
AVR8 is a close second.
Id look for a book that targets Assembly programming on a Apple 2, ie not a book on general 6502 programming.
Such a book Id expect to discuss things like Apple 2 memory map , Apple 2 hardware and how they are used in assembler language.
Hopefully the book would also provide guidance using a particular assembler ( hopefully still available)I googled phrase Apple 2 assembly language programming for beginners?
and lots of very good looking links popped up.
You aim is a challenging task. Much to learn. Good luck. However entirely do able these days.
My background is electronics engineer, embedded programing on in assembler (some Motorola processors and others) and C for a few years before moving on to other things ....
The book Assembly Lines: The Complete Book available as a FREE PDF download from .... site https://ct6502.org/product/assembly-lines-the-complete-book/
INCLUDES All 33 of Roger Wagner’s Assembly Lines articles from Softalk magazine, plus appendices, in one complete volume.
Randy Hyde the creator of the Lisa assembler.
https://archive.org/details/A2_Hyde_6502_Asm_Lang/mode/1up
Ken Williams of Sierra OnLine fame.
https://vintageapple.org/apple_ii/pdf/Apple_II_Computer_Grap...
https://archive.org/details/mos_microcomputers_programming_m...
And it's really not so complicated! The chip is simple, so the docs are simple. There's more to read about the history to come later, but there's also something to be said for understanding it in the context its designers presented it.