There's such a wide divergence of experience with these tools. Often times people will say that anyone finding incredible value in them must not be very good. Or that they fall down when you get deep enough into a project.
I think the reality is that to really understand these tools, you need to open your mind to a different way of working than we've all become accustomed to. I say this as someone who's made a lot of software, for a long time now. (Quite successfully too!)
In someways, while the ladder may be getting pulled up on Junior developers, I think they're also poised to be able to really utilize these tools in a way that those of us with older, more rigid ways of thinking about software development might miss.
Particularly when the human acts as the router/architect.
However, I've found Claude Code and Co only really work well for bootstrapping projects.
If you largely accept their edits unchanged, your codebase will accrue massive technical debt over time and ultimately slow you down vs semi-automatic LLM use.
It will probably change once the approach to large scale design gets more formalized and structured.
We ultimately need optimized DSLs and aggressive use of stateless sub-modules/abstractions that can be implemented in isolation to minimize the amount of context required for any one LLM invocation.
Yes, AI will one shot crappy static sites. And you can vibe code up to some level of complexity before it falls apart or slows dramatically.
Pretty nice description.
> Every week there seems to be a new tool that promises to let anyone build applications 10x faster. The promise is always the same and so is the outcome.
Is the second sentence true? Regardless of AI, I think that programming (game development, web development, maybe app development) is easier than ever? Compare modern languages like Go & Rust to C & C++, simply for their ease-of-compilation and execution. Compare modern C# to early C#, or modern Java to early Java, even.
I'd like to think that our tools have made things easier, even if our software has gotten commensurately more complicated. If they haven't, what's missing? How can we build better tools for ourselves?
Tools don’t make you wiser or lazier by default — they amplify whatever habits you already have. If you’re using them to avoid thinking, that shows. If you’re using them to explore faster, that shows too.
Beginner’s mind isn’t about ignorance; it’s about being willing to try leverage where it exists.
> All software construction involves essential tasks, the fashioning of the complex conceptual structures that compose the abstract software entity, and accidental tasks, the representation of these abstract entities in programming languages and the mapping of these onto machine languages within space and speed constraints. Most of the big past gains in software productivity have come from removing artificial barriers that have made the accidental tasks inordinately hard, such as severe hardware constraints, awkward programming languages, lack of machine time. How much of what software engineers now do is still devoted to the accidental, as opposed to the essential? Unless it is more than 9/10 of all effort, shrinking all the accidental activities to zero time will not give an order of magnitude improvement.
AI, the silver bullet. We just never learn, do we?
That doesn't match my experience. I think AI tools have their own skill curve, independent of the skill curve of "reading/writing good code." If you figure out how to use the AI tools well, you'll get even more value out of them with expertise.
Use AI to solve problems you know how to solve, not problems that are beyond your understanding. (In that case, use the AI to increase your understanding instead.)
Use the very newest/best LLM models. Make the AI use automated tests (preferring languages with strict type checks). Give it access to logs. Manage context tokens effectively (they all get dumber the more tokens in context). Write the right stuff and not the wrong stuff in AGENTS.md.
No-code is the same trend that has abstracted out all the generic stuff into infrastructure layers, letting the developers to focus on Lambda functions, while everything in the lower levels is config-driven. This was happening all the time, pushing the developer to easier higher layers and absorbing all complexity and algorithmic work into config-driven layers.
Runtime cost of a Lambda function might far exceed that of a fully hand-coded application hosted on your local server. But there could be other factors to consider.
Same with AI. You get a jump-start with full speed, and then you can take the wheel.
"Writing software is easy, changing it is hard."
This is how I see hand-building software goes.
The newbie prototype was never all that hard. You could, in my day, have a lot of fun that first week with dreamweaver, Visual Basic, or cargo cutting HTML.
There’s nothing wrong with this.
But to get much further than that ceiling you probably needed to crack a book.
It's worth actually being specific about what differentiates a junior engineer from a senior engineer. There's two things: communication and architecture. the combination of these two makes you a better problem solver. talking to other people helps you figure out your blindspots and forces you to reduce complex ideas down to their most essential parts. the loop of solving a problem and then seeing how well the solution worked gives you an instinct for what works and what doesn't work for any given problem. So how do agents make you better at these two things?
If you are better at explaining what you want, you can get the agents to do what you want a lot better. So you'd end up being more productive. I've seen junior developers that were pretty good problem solvers improve their ability to communicate technical ideas after using agents.
Senior engineers develop instincts for issues down the road. So when they begin any project, they'll take this into account and work by thinking through this. They can get the agents to build towards a clean architecture from the get go such that issues are easily traceable and debuggable. Junior developers get better at architecture by using agents because they can quickly churn through candidate solutions. this helps them more rapidly learn the strengths and weaknesses of different architectures.
^ Everything App for Personal use that I'm thinking about making public in some way
~50k loc with ~400 files. Docker, postgres, react + fastify I'd say between 15 and 20 hours of vibe coding
- Tasks, Goals, Habits
- Calendar showing all of the above with two way google sync
- Household sharing of markdown notes, goals and more
- Financial projections, spending, earning, recurring transactions and more
- Meal tracking with pics, last eaten, star rating and more
- Gantt chart for goals
- Dashboard for at a glance view
- PWA for android with layout optimizations
- Dark mode
... and more
Could've I done it in the last 5 years? Yes. It would've taken 3-4 months if not more though. Now we could talk 24/7 about whether it's clean code, super maintainable, etc. etc. The code written by hand wouldn't be either if it'd be me just doing a hobby project.
Shipping is rather straightforward as well thanks to LLM's. They hold your hand most of the way. Being a techie makes this much, much easier...
I think developers are cooked one way or another. Won't take long now. Same question asked a year ago was dramatically different. AI were helpful to some extent but couldn't code up basic things.
This is so frustratingly common.
I'm not saying that they can actually do that per sé; switching costs are so low that if you are doing worse than an existing competitor, you'd lose that volume. Nor am I saying they are deliberately bilking folks -- I think it would be hard to do that without folks cottoning on.
But, I did see an interesting thread on Twitter that had me pondering [1]. Basically, Claude Code experimented with RAG approaches over the simple iterative grep that they now use. The RAG approach was brittle and hard to get right in their words, and just brute forcing it with grep was easier to use effectively. But Cursor took the other approach to make semantic searching work for them, which made me wonder about the intrinsic token economics for both firms. Cursor is incentivized to minimize token usage to increase spread from their fixed seat pricing. But for Claude, iterative grep bloating token usage doesn't harm them and in fact increases gross tokens purchased, so there is no incentive to find a better approach.
I am sure there are many instances of this out there, but it does make me inclined to wonder if it will be economic incentives rather than technical limitations that eventually put an upper limit on closed weight LLM vendors like OpenAI and Claude. Too early to tell for now, IMO.
[1] https://x.com/antoine_chaffin/status/2018069651532787936
As most people here probably know, it's now called Xojo and in my opinion both somewhat outdated and expensive. So I'm not recommending it, but credit to were it's due and it certainly was due for early versions of REALbasic when it was still affordable shareware.
The problem with all RAD tools seems to be that they eventually morph into expensive corporate tools no matter what their origins were. I don't know any cross-platform exception (I don't count Purebasic as RAD and it's also not structured).
As for AI, it seems to be just the same. The right AI tool accelerates the easy parts so you have more time for the hard parts. Another thing that bothers me a lot when alleged "professionals" are arguing against everyday computing for everyone. They're accelerating the death of general computing platforms and in the end no one will benefit from that.
As someone with 0 (zero) swift skills and who has built a very well functioning iOS app purely with AI, I disagree.
AI made me infinitly faster because without it I wouldn‘t even have tried to build it.
And yes, I know the limits and security concerns and understand enough to be effective with AI.
You can build functioning applications just fine.
It‘s complexity and novel problems where AI _might_ struggle, but not every software is complex or novel.
Building a plane is easier than building software. That's why they don't have bootcamps for building planes or becoming a rocket engineer. Building rockets or planes as an engineer is a breeze so there's no point in making a bootcamp.
That's the awesome thing about being a swe, it's so hard that it's beyond getting a university degree, beyond requiring higher math to learn. Basically the only way to digest the concept of software is to look at these "tutorials" on the internet or have AI vibe code the whole thing (which shows how incredibly hard it is, just ask chatGPT).
My friend became a rocket engineer and he had to learn calculus, physics and all that easy stuff which university just transferred into his brain in a snap. He didn't have to go through an internet tutorial or bootcamp.