- Awesome story! Well-written also.
You are the engineer we all aspired to be. Though, you really are the chosen one.
Wish you the best!
by JohnHammersley
1 subcomments
- This is such a well written story, and congratulations Ben, it sounds like it's been a lot of hard but ultimately successful work!
I know you'll deservedly get a lot of credit for all your work in remastering the game, but you should also get credit for how you've woven this narrative together, it's a lovely read. Thank you for taking the time to write it up, and good luck with the Steam release, and whatever project you take on next! :)
- Good job! When can I buy it?
I am sold on the game and wishlisted it but lack of release date saddens me.
I love spreadsheet games like Terra Invicta/Paradox/Simutrans and this seems like a terrific example of one.
- This is very well written. I have fairly low interest in video games and rarely read gaming content, but read this all the way through. That’s an achievement in itself!
- The Wall Street Raider is under active development, you’re releasing a clone under the same name?
https://www.roninsoft.com/wsraider.htm
by replwoacause
1 subcomments
- I enjoyed the read. How did you tap into the legacy Power Basic engine? Was there a FFI or some kind of bridge you could hook into? And what languages were you using?
by cameron_b
1 subcomments
- Cheers for this!
Thank you for sharing your story.
by nacozarina
1 subcomments
- AI can’t do impossible things yet, but we still can.
- ... You got the source code, and it was 115 kloc of BASIC, but several other individuals and organizations failed to "reverse-engineer" it?
by sevenseacat
1 subcomments
- oh this is an absolutely fascinating story!