> In contrast, you can’t really parse a file in Rust...Expanding macros requires name resolution, which, in Rust, is a crate-wide, rather than a file-wide operation...Similarly, the nature of the trait system is such that impl blocks relevant to a particular method call can be found almost anywhere...
matklad doesn't even mention dynamic languages, where perfect name resolution is undecidable. "Fast static analysis, easy static analysis, language designed for static analysis - pick two".
Rust's IDE integration is fast and deep, and I've heard TypeScript's is too, so "easy static analysis" may not be important today. I believe it will as coding evolves due to LLMs, albeit without evidence and I'm not quite sure how.
Even more, I can't imagine how people write language servers with full reprocessing on each document change (even with query-based approach). How do they deal with broken syntax? isn't it generally impossible to recovery syntactic errors, so that the end result is as good as expected?
The last clause is a great point and one I will try to remember.
query based compilers are equivalent to component UI frameworks / signals / self-adjusting computation / spreadsheets. signia signals library implements this idea of using the previous output + diffs to compute the next output (https://signia.tldraw.dev/docs/incremental#using-diffs-in-co...)
Rust needs macros because the language is extremely strict and verbose. Macros are the main escape hatch, allowing you to simplify your code while maintaining memory safety without a GC.
Zig doesn't have memory safety as a goal so it seems like an unfair comparison.
The specific example is bogus.
Merkle trees and their many variants exist to solve precisely this problem.
For more compiler-specific scenarios there exist vaguely similar solutions to the issues introduced by incremental compilation such as splitting up monolithic executables into many small dynamically loaded libraries (only during development time), or taking that to the extreme, hot code reloading at the function level.
> ... only because Zig language is carefully designed to allow this.
Is the key point. Rust wasn't designed for incremental compilation, and most legacy languages like C only allow it in a useful way because they were designed in the era "kilobytes" of system memory and hence they're very frugal in their design.
Other than Zig, the only modern language I'm aware of that was "co-designed" for efficient compilation and incremental reload is Jai.
> Expanding macros requires name resolution, which, in Rust, is a crate-wide, rather than a file-wide operation.
Sure, but macros change infrequently, so that ought to be a highly cacheable pure function for most edits.
> The above scheme works only if the language has a property that changing the body of function foo (not touching its signature) can’t introduce type errors into an unrelated function bar.
AFAIK Rust and most other statically typed languages have this property. Optimisations such as inlining can mess with the cacheability of code-gen in all languages.