Not having to use stuff like whiteout and having undo is quite nice. Getting layers "for free" is nice. I've given myself permission to even do some digital manipulation like resizing on the fly rather than redrawing some eye.
But watching some pros go at it on paper + pen, I do get this feeling that when you don't have the undo button you really do gotta force yourself to get good at the nitty gritty. Really you need to get good at drawing lines nicely the first time when you're inking to paper.
Also, when going through this stuff slowly and annoyingly, or tracing other people's art, you really start internalizing things like how some visual effect is gotten by just a handful of lines. 6 well placed lines gives you a notion of very voluminous hair for example.
it does feel like touching the lower level parts of a craft can help so much with having good fundamentals at a higher level.
Who hasn't, as a kid, thought "Oh I can draw bubble letters" and then realize that it's actually kinda tough, and then after mastering it have some new appreciation for spacing lines out properly and knowing where the pen goes?
Seems like a useful way to get a feel for things. Everyone "knows" how perspective work, yet a lot of people can't commit it to a page. There's clearly some understanding for how things work hidden in being able to do the thing, isn't there?
There’s a distinction between technical drawing in plan and section, vs perspective. When you draw at scale, the size of your pen and its marks become scaled to the size of human movement. That is, the end effector of your pen(cil) tip becomes a metonymic representation of the person. When you focus at that scale, then it allows one to think ‘into’ a space.
Perhaps what I’m talking about is drawing or sketching with an accurate scale. The benefits of working with scale drawings is that the paper (whether physical or digital) becomes a simulation environment that is able to prove or disprove hypotheses - like “will this space feel cramped” or “will this furniture fit in this room”, or “will this crowd be able to flow this way”. This happens because the drawing space, as a Cartesian space, holds information about dimensions, as a consistent mapping from the physical world into the drawing world.
I’m not sure what the analogue would be for technology. Imagine if UMD diagrams or drawings for microservices were somehow scaled based on the robustness of each server? In the physical world, constraints move pretty slowly - your foundation usually isn’t going to move 5’ to the east in the next 100 years, whereas compute capacity might change a great deal overnight. The need for a consistent mapping space seems less important, because technology changes rapidly.
But if anyone has any examples of the equivalent of a scale drawing in technology, let me know!
When you draw by hand, you are directly responsible for everything that ends up being on the paper. Nothing ends up there that you did not deliberately put there. So you get to know every what every single line, every single line style is for. You wouldn't put them there otherwise.
When you draw with the computer, you ask it for something, and it produces some output. But what makes computers efficient is that they do a lot of the work for you. So you do not digitally draw every single pixel yourself. You ask for a screw, a window, a light fixture, and you get one. It's much faster (and possibly prettier), but you are not necessarily getting familiar with every single piece of the drawing that gets produced when you ask for one.
If architects (or mechanical engineers, for that matter) don't really need to know what a thick or thin line is for, or what the parts in the drawing of a window or of a ventilation system mean, then they don't need to draw my hand. But if they do, I'd argue that learning drawing by hand does matter. (Or in some pixel art program, but ain't anybody got time for that.) Once you do know it all, use whatever too, but start by learning the basics of your craft, thoroughly.
Automation on top of understanding is great. Automation instead of understanding is fast, until it's a source of mistakes and confusion.
Taste is another. It varies among many, but is often refined by the diet.
For me, on the other hand, AutoCAD was amazing, because with AutoLISP you could draw with words. And now, with the LLM boom, I finally get him.
The company that had failed pushed in their marketing that their employees were all architects and construction engineers, but in reality they were more like a sales division that had people elsewhere doing the work. According to them this was common practice.
And I would argue also that this scarcity of ability was already a problem for the last 100 years. The whole iterative process of ideation (ie. designing, sketching) gets so much less intuitive, if one has to pull out a ruler first, or boot up his machine.
While I can't say whether Bauhaus and subsequent modern styles are to blame, with their reductionist philosophies, or rather the lack of ability of the professionals driving "style" into that direction, it surely does rhyme with the general population's perception of modern architecture being faceless, and indistinguishable, boxes.
After all, none of our modern building's first designs consist of strokes that came from the rich muscle memory of a human arm. At best they came from arms with almost none.
The state of affairs is so bitter, often the buildings perceived to be the most creative ones of this era are most often results of letting some `Math.random()` on a PC do the drawing.
If I had to count one positive thing about being a graffiti "artist" since youth it's that you constantly practicing shapes and the perceived emotional impacts of even tiniest adjustments all embedded in your muscle memory. Once you gained that skill, no design tool can beat that ideation process. Not with a stylus, not with ai. Even the ms between a stylus's input until it appears on-screen are blocking you, the misalignment of the stylus's tip to where the drawn line appears, let alone the seconds++ an AI takes to turn your prompt into an image.
In dev-speak, removing hand-drawing from the skill set of architects entirely is as if you were deliberately removing HMR from your local web dev-setup.
I would thus argue the opposite: Architects badly need to draw more!