When I first started writing cross-platform apps I was concerned about not matching the OS and having a design that didn’t “jive” with other apps. I have long since realized this was the best decision I could have made. I’m not beholden to either OS’s whims and my apps can look good no matter how much Apple screws up their UI/UX.
At a time when Apple really needs to improve developer relations they threw a massive project at their most die-hard (developer) fans (mostly as a distraction from the failed Apple “intelligence”) which resulted in the people who want to be good OS citizens to have objectively worse apps than those who said “screw it, we will do our own design”.
I’m thankful every day that Alan Dye is gone and will rejoice when Tim Cook also leaves Apple.
> During the workshop, they admitted they have seen teams who are only interested in doing the bare minimum—just enough to keep their app from breaking when the new system is forced on. While that is technically allowed, it is a dangerous game of technical debt.
Apple engineers/managers seem genuinely disconnected from reality.
They have to be playing dumb? I mean they are interacting with someone from the outside, and they have to suspect it will end up shared somewhere. Do you want to be the developer at Apple to publicly acknowledge the shitshow your high priest designers cooked up, and spent a huge amount of resources pushing through? Most definitely not. Here is where reading body language can come in handy when speaking face to face. Maybe when they express their genuine “shock” they also smiled and winked, just plausibly enough to be taken multiple ways.
Not a single person at Apple ever tried liquid shit when accomodations for the sight impaired are enabled and even without those it sucks.
What a joke!