Take me to the Fila store!
We had it on the Dreamcast, and it was one of our most-played games. I remember for YEARS trying to 100% the Crazy Box... but because we didn't know how to do the boost thing, it was just impossible. Specifically the Crazy Jump, there's just no way to even come close without doing the boost. Literal definition of insanity, us swapping the controller back and forth for hours trying to wiggle the car into the corner of the launch platform to get a little extra run-up and still failing.
Are you not wasting 8 bits using a Qn.m of 8.8? If you values are only 0-1?
Then the PC/PSX game us free roam games such as Road Rash 3D and Driver. Crazy Taxi gave us a whole bigass city full of details (even trainways and tunnels among a subway) instead of a countryside with few buildings here and there. Or, contrry to Driver, CT had cities without being restricted to less than 10 buildings copied and pasted across the map rendering the same store again and again.
Yes, I'm aware of MUDs, text had no restrictions. And games like that low poly free roaming game in the Amiga and that weird city driver in the ZX Spectrum, but the Amiga one was barely a 3D demo with no textures at all and the game looked pretty empty.