VR will go mainstream when gaming and the internet did - when it fits in your pocket, can turn on and off instantly, and allows you to split your attention between it and something else. The last one seems like a contradiction but maybe someone will figure it out.
by koolala
1 subcomments
We just need a pervasive virtual computing environment where every inch isn't controlled by the manufacturer tuning the reality to their buisness.
Steam Frame ships with a closed virtual environment to create a StoreOS but launching an alternative open environment might be feasible. Then we just need good contained programs to explore safely over the net.
by qingcharles
3 subcomments
Everyone likes to shit on Meta for pouring unfathomable amounts of money into VR and the metaverse, but I still think it was a wise play. Once AI crashes into VR properly it will produce the kind of disruptive changes the article touches on. The reason we're not detecting any alien species is because they gave up on exploration after they all disappeared into their personal Goonspheres and never re-emerged. Heroin has nothing on what the future is bringing.
by anthk
0 subcomment
I already tried GOpherVR and the like (without glasses) and there's more 'cyberspace' in Usenet, Gopher, Gemini, IRC with actual people talking about real life issues than under 3D sims.
You can have realist environments but without people it's just a boring videogame with no interaction. And for that we already have Street View and multimedia CD's with virtual cities since the mid-late 90's.