Nvidia rolls out its fix for PC gaming's "compiling shaders" wait times
9 points by Brajeshwar
by BearOso
0 subcomment
This is effectively what fossilize for steam can do. It records the shaders and structures at an intermediate level, then rebuilds them for the specific hardware. It also does distribution, so you always have ridiculously low shader compile times. I like it because it makes proton better than running under Windows because it eliminates shader stutter.
by nailer
2 subcomments
Couldn't they generate shaders for every model of card on the client side (or popular ones in their lab), and share them?
First person with a a Gigabyte Shlerp RTX 8000 compiles shaders and uploads them, everyone else gets the precompiled shaders.
I don't know what I'm talking about so gamedevs feel free to correct me.