Eventually, this led me to writing my own indie book on generative art with Go: https://p5v.gumroad.com/l/generative-art-in-golang, which led me to a talk I gave on GopherCon Europe: https://youtu.be/NtBTNllI_LY?si=GMePA3CfVQZJq2O7
These were great times, but I think the book is not worth buying anymore. Sadly, AI-generated imagery sort of killed the mojo of algorithmic art for me, and I've been trying to get back to it for the last few years.
I've only realized later that it had a name, but since I've had my hands on a computer, I've been making generative graphics with code one way or another. First in GWBasic, later in Flash, and more recently in JavaScript.
In my view generate art is art created by an autonomous system. The trick is to balance randomness with intent and to create clever algorithms with maximum visual impact. Nowadays the term "generative" is more associated with AI, and to differentiate it from AI Art, I call it Algorithmic Art now. I wrote a piece about it: https://monokai.com/articles/algorithmic-art-as-a-subset-of-...
And I know NFT's are frowned upon here, but I've always found Algorithmic Art a perfect match for NFT's. Where before I created autonomous systems that ephemerally generated different outputs each run, now you can store specific outputs on the blockchain by just storing the PRNG seed. There are platforms that facilitate this, like Artblocks or Fxhash.
I started out in all the usual ways - inspired by Daniel Shiffman making generative art first using Processing, then p5.js, and now mostly I create art by writing shaders. Recently after being laid off from my job, I actually took my obsession further and released my very first mobile app - https://www.photogenesis.app - as a homage to generative art.
It's an app that applies various generative effects/techniques to your photos, letting you turn your photos into art (not using AI). I'm really proud of it and if you've been in the generative art space for a while you'll instantly recognise many of the techniques I use (circle packing, line walkers, mosaic grid patterns, marching squares, voronoi tessellation, etc.) pretty much directly inspired by various Coding Train videos.
I love the generative art space and plan to spend a lot more time coming up doing things in this area (as long as I can afford it) :-)
I find this to be a key insight. I've been working on a black-and-white film app for a while now (it's on my website in profile if you're curious), and in the early stages I spent time poring over academic papers that claim to build an actual physical model of how silver halide emulsions react to light.
I quickly realized this was a dead end because 1) they were horribly inefficient (it's not uncommon for photographers to have 50-100MP photos these days, and I don't want my emulator to take several minutes to preview/export a full image), and 2) the result didn't even look that good/close to actual film in the end (sometimes to the point where I wondered if the authors actually looked at real film, rather than get lost into their own physical/mathematical model of how film "should behave").
Forgetting the physics for a moment, and focusing instead on what things look and feel like, and how that can be closely approximated with real time computer graphics approach, yielded far better results.
Of course the physics can sometimes shed some light on why something is missing from your results, and give you vocabulary for the mechanics of it, but that doesn't mean you should try to emulate it accurately.
I read this interview with spktra/Josh Fagin and how he worked on digitally recreating how light scatters through animation cels, which creates a certain effect that is missing from digital animation - and it was validating to read a similar insight:
"The key isn’t simulating the science perfectly, but training your eye to recognize the character of analog light through film, so you can recreate the feeling of it."
And
Both written by the same guy who wrote the Janet for Mortals book, about the Janet language, which supports both those sites.
I'm really wanted to see if I could combine those tools to make Arabic art inspired generative art. Anyone know of any projects which are doing that? There is a lot of crossover in modern generative art and ancient Arabic art.
The subtitle is "Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation".
It's a wonderful book to own as a physical copy, and the contents are very inspiring for generative art.
[0] https://www.amazon.com/Computational-Beauty-Nature-Explorati...
I used it create art, basically taking animal photos and using the dna sequence from that animal to recreate the photo using the 4 letters. (I did four passes using different size letters and layered in Gimp). People seem to like them, and they got into an art:science show.
Coding train has a lot of videos on using p5.js Some of them more sophisticated than the childish iconography appears. It’s pretty fun.
One major truth discovered:
Art is always in the eye of the beholder.
I wrote an application called Axo which is a graph-based programming tool that outputs paths to be converted into HP-GL, SVG, or G-Code (we've used this for engraving with a laser cutter). Axo is an homage to Reaktor, Patternodes, ArtMatic & Max, all applications I have enjoyed using.
Here's a gallery of some of the bits I am happiest with so far: https://axo.mattmower.com/projects/mausart/gallery
At some point I want to pair the virtual image with a picture of the real-life plot. Some of the plots look great on nice paper.
I use it to generate a new wallpaper every time my computer is booted.
https://www.youtube.com/watch?v=HmV_r_s6JgE&list=PLE1355A8B1...
I think there are newer versions of this book, though I haven't tried finding it. It's a hefty coffee table book as-is
https://v1.benbarry.com/project/f8-conference
I ended up learning enough processing to mimic a lot of what he did with the connected dots. It was great.
I'd love to get back into this sometime! Gotta have a reason though...
Autodesk funded some really interesting projects.
What a strange claim. How late is too late to be considered early?