<shader-doodle> is one: https://github.com/halvves/shader-doodle but it hasn't been updated in a long time and I think builds to UMD
<shaderview> is a newer one with a nice site, but I haven't used it: https://keithclark.github.io/shaderview/
I’ve been doing something very similar recently[0] with slightly different goals (still a tiny bundle size, but fully typed uniforms, deeper control over buffer bytes and layout, and less setup than raw gl).
Some in the comments seem to think GL is dead, but for me I think it’s just an easier shader language for beginners and that’s most important for dabbling and many small web use cases.
working link: https://misery.co/shaderpad/docs/getting-started/examples/
What are your thoughts on supporting other languages? Or did I miss that in the docs?
> It is 12:56am. Do you still want to be on the internet? Yes No
Lol. Nice touch.
> No -> "Okay", fade to black.