double y = 0.0; // initialized to 0.0
double x; // initialized to NaN
The discussion routinely comes up as "why not default initialize to 0.0?" The reason is a routine mistake in programming is forgetting to initialize a variable. With a floating point 0.0, one may never realize that the floating point calculation results are wrong. But with NaN, the result of a floating point computation will be NaN, which is unlikely to go unnoticed.I don't know of any other programming language with this safety feature.
Also, the D `char` type is initialized to 0xFF, not 0, because Unicode says that 0xFF is an invalid character.
For me, the major advantage of nan boxing is that you don't have to allocate a whole class of types (like floats). That saves so much at garbage collection time.
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[1] https://en.wikipedia.org/wiki/Hilbert%27s_paradox_of_the_Gra...