- Hey! I played against a bot and it was pretty fun.
Small suggestion: too many queues can make it very difficult to build up a network of players at first. I'd suggest, for now, lowering the amount of available time control queues so that two players who happen to be on at the same time are more likely to actually find a game.
- Cool concept! I play Go, and it's extremely unnerving that all the good shapes you play in Go are essentially the worst shapes you can play in Tiao :D
- Cool! I've tried (and I guess failed) to build two of my favourite combinatorial games: the ancient "Konane" and the modern "Shōbu". At least the latter's project taught me property-based testing in Erlang.
https://en.wikipedia.org/wiki/K%C5%8Dnane
https://boardgamegeek.com/video/482389/shobu/how-to-play-sho...
- I loved this.
A shameless plug for myself and my own investigations into the world of old strategy games - https://tom-dickson.com/blog/trias-game-investigation/ - was where I did an investigation into the game called Trias/ternii lapilli which is like an old version of tic tac toe.
by mylifeandtimes
1 subcomments
- would be great to have a 'learner' mode where I could take back a move after the computer jumps 5 of my pieces :)
I'd also appreciate if illegal moves highlighed in a slightly less intense color, so we could see they were illegal. At the moment, when I'm hovering over the board, I don't know if a move is legal or not until I click-- and then it is too late!
- Nice implementation. Out of curiosity, how are you handling multiplayer state sync?
For a board game like this I’d imagine sending move events and letting clients recompute the board locally rather than syncing the whole board every turn. Curious what approach you took.
by scythmic_waves
1 subcomments
- It's fun! I play some chess but I am not a natural at this game. I think I need an AI easier than easy haha
- Finally won a game against the Easy bot on the 9x9 board after around 10 tries.
Seems like if you want to force a win, you have to think about how to put your opponent in "Zugzwang" (to borrow a Chess term).
- Very fun game! Has this been released before? This is the only place I can find that mentions it.
- I can't beat easy, incredibly addictive game :)
- Clever! I really appreciate how well done the tutorial is, it's just about the easiest game intro I've ever experienced.
by homeonthemtn
0 subcomment
- I appreciate the tutorial. I thought it was well done. I'd love to see something like that in some board games I've played.
- great game and very nice implementation!
by gammalost
2 subcomments
- Now I am interested in playing a board game that is not turn-based
by mock-possum
0 subcomment
- Oh wow I am terrible at this
Nice implementation though, plays pretty well in n my little bitty mobile screen
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