I don't work in games, but I am a software developer and a member of the Communications Workers of America. I've also taken leave to help workers in games organize.
I'm seeing a lot of ideological takes that are disconnected from the reality of unions with software developer members today. If anyone has questions about the CWA or game worker organizing campaigns, I'll do my best to answer.
https://magic.wizards.com/en/news/feature/everything-you-nee...
>We've created an all-new Games Rules Engine (GRE) that uses sophisticated machine learning that can read any card we can dream up for Magic. That means the shackles are off for our industry-leading designers to build and create cards and in-depth gameplay around new mechanics and unexpected but widly fun concepts, all of which can be adapted for MTG Arena thanks to the new GRE under the hood.
At the time, this claim of using "sophisticated machine learning" to (apparently?) translate natural language card text into code that a rules engine could enforce struck me as obviously fake. Now nearly ten years later, AI is starting to reach a level where this is plausible.
In their letter, the union writes:
>Over the past few years, pressure has ramped up from leadership to adopt LLMs and Gen AI tools in various aspects of our work at WOTC, often over the explicit concerns of impacted employees
I'm curious if this would include fighting against turning WotC's old fanciful claim into a reality as the technology matures?
The ability to unionize has very little to do with the ideology of the workforce and everything to do with the structure of the industry.
Unions tend to catch on when labor is irreplacable, workplace is large and centralized, if they can halt critical operations beyond their industry (ie railroads, ports, etc), there is low exposure to competition/off shoring, etc. The video game industry itself is not very ripe for unionizatoin.
This alone is enough reason for anyone to be up in arms and unionize. Kudos to them for banding together for better working conditions. I hope more big companies follow suit.
It answers a lot of the questions I see being asked in this thread.
> Our Free Time is Our Own: Currently, if an employee makes anything creative in their free time, with their own resources, Hasbro may claim ownership. What we do in our free time should not be dictated by the company; neither should what we make in our free time be owned by the company.
How common is this in creative fields?
From my perspective this seems outlandish. Imagine doing FOSS work or a side project on your personal computer and your company tries to claim it. Odd...
Also, flip the hierarchy: a business that puts employees first and profits for owners last can often have a shit ton of profits for owners. Executing isn't easy and requires wisdom and work - but that's why owners are paid the big bucks.
If owners can't hack it... Then it's a skill issue. Get gud.
>Layoff Protections
Businesses need the ability to layoff employees when markets change and projects are no longer viable.
>Remote Work Protections
Data has shown proven benefits of in person time and in a competitive environment such as gaming every advantage matters.
>Generative AI Protections
AI is revolutionizing all industries. If you refuse to use it to disrupt yourself someone else will.
These demands are very dangerous to the company and should not be considered.
EDIT: it is incredible how hostile HN is now to ant-union sentiment. None of the would-be founders here would support unionization at their companies. :)