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Show HN: I wrote a DOOM clone in my own programming language
21 points by pizza_man
by Panzerschrek
1 subcomments
> At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected.
It's not how Doom works. It's more like Wolfenstein 3D.
by kernzistor45
0 subcomment
Must be satisfying. a game in your own lang.
by samplexBro
0 subcomment
cool!
by MichaelBollox
0 subcomment
nice
by chitinlabs
0 subcomment
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