Bitmap and tilemap generation from a single example
33 points by futurecat
by tyleo
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This was originally posted here a decade ago. I’m happy to see it’s still alive.
I’ve been using some generated assets for a game with voxelized art. I intend to take a deeper look at this and see if it can simplify parts of my workflow.
"Wave function collapse" - such a fancy name for a relatively simple algorithm without any connection to actual wave functions.
by codeulike
0 subcomment
This is fascinating. I see its powered by weights and probabilities - would this be a very simple ancestor of things like Stable Diffusion that we have now, or would this be on a completely different branch (different approach)
by
0 subcomment
by interpol_p
0 subcomment
I always wondered how this compares to the 1999 algorithm Texture Synthesis by Non-parametric Sampling [1]. The results look very similar to my eyes. Implementation here [2] — has anyone tried both?