- Oh wow, guess this is getting auto-reposted! I posted it a while back to 0 upvotes...
Anyways, this project has been a blast to make especially with all the free and public domain resources that are out there on WW2 stuff.
A few fun examples that helped me:
- an original Torpedo Data Computer manual https://maritime.org/tech/tdc.php
- an original recognition book of Japanese merchant ships https://www.ibiblio.org/hyperwar/NHC/NewPDFs/USN/ONI%20Recog...
- an original report of the Battle of Leyte Gulf including a patrol zone map of US submarines on page 166 https://apps.dtic.mil/sti/tr/pdf/ADA003030.pdf
- This is so cool. Awesome job! I grew up playing submarine games: Gato, Silent Service, The Hunt for Red October, Up Periscope!, and Aces of the Deep. I wishlisted it on Steam and will be purchasing it when it is released.
Can you talk about the development process? How long did it take you? Is any of it vibe-coded? As you already stated, the browser version is a Vite/TypeScript app, but what programming language is the actual game in?
Edit: Also, nice website!
by dwroberts
1 subcomments
- I would like to try this, but would strongly prefer a demo on Steam that starts and runs fullscreen rather than playing it in the browser.
Can obviously fullscreen a browser tab etc - just that, playing it in the browser has a sense of impermanence that doesn’t mesh with needing to take a long time to learn and play it? I dunno, just feels like the wrong place for it
by cbm-vic-20
0 subcomment
- "Wow, it looks amazing, honey!" -John's Mom
hah!
- Great job and kudos! Spent 4 hours in tutorials, but damn destroyer always get's me in last step. Anyhow will wait for steam release. Cheers.
- I was able to delete the target ship in the tutorial by selecting it and pressing delete, when I wanted to delete a mark next to it. Is that intentional?
by stefan_hagen
0 subcomment
- Very cool! I love the "dry" part of it: actual calculations of angles and speed estimations etc. Will keep an eye out for the launch!
by abrookewood
1 subcomments
- Congrats on the launch. Looks interesting, though maybe a tad dry. Love the authenticity though. Have wish listed it and will keep an eye out.
- Nice game. It's a pity that the stadimeter is so small. I can't read it at all and have to trust the computer (if I wanted to trust the computer I would probably play a different game)
- I tried the tutorial, but got confused by when to start/stop time and it made everything become desynchronized from your tutorial instructions.
I then started the time again, when I shouldn't have and realized that I would have to do all the calculations all over.
You should either manage the time or give dynamic instructions.
by throwaway2037
1 subcomments
- If anyone is curious, the music was composed by Gustav Holst and is called The Planets, Op. 32. I am curious for OP: What made you choose this soundtrack?
by asimovDev
2 subcomments
- i think you marked the game as a 32 bit macOS game, cause i get the warning notification on the steam store page. You should check that just in case
- Sorry, but your app icon is 3.66 MB PNG. A quick optimization to save some network requests.
by sublinear
2 subcomments
- I have a couple of first impressions trying the basic tutorial on my phone. I like the idea a lot, so I hope the criticism isn't taken as spoilsport negativity by others.
Immediately, the music is way over the top. I had to turn down the volume and hope I wasn't missing out on anything important. I do get that it tries to set a mood, but without some flavor text or other introduction it feels incongruous to what is being presented.
Then, I found that the instructions given are very tool-oriented instead of goal-oriented. If I understood why I'm doing what I'm being asked to do I'd be a lot more motivated to keep going. Instead I'm being given a tour of "what all the buttons do". Meanwhile, I can't really see any of the tooltips/labels that pop up because my fingers are in the way.
Without some more polish, this feels more like a "take your kids to work day" simulator than a submarine warfare simulator. It's a bit of a shame because I am a fan of the simulator genre.
- very cool, i’m in
by ezconnect
1 subcomments
- The submarine don't look like a submarine.
by crimsoneer
1 subcomments
- Is that comic sans or am I having a moment
- please make the whole planet a single map. like fsx did
- [flagged]