But then at some point it struck me: underlying all these effect systems is just passing stuff in. So I developed my own effect system for Haskell, Bluefin[1], based on capabilities, which means the "capability to perform some effect" is represented by just passing stuff in (that is, a function can do some effect as long as it has been passed the capability to do it).
From this point of view it's hard to understand the excitement over "resume with" and "the part you can’t do with try / catch. It lets us jump back to where we performed the effect, and pass something back to it from the handler". Programming languages have had that feature since forever: a "resumable exception" is a "function call". A dynamically chosen "resumable exception" is the call of a dynamically chosen function, i.e. the argument to a higher order function.
So I don't know why people love the complexity around "algebraic effects". Maybe the mystique has a certain allure. But if you want the most straightforward possible approach I can recommend you try out Bluefin. I'm happy to answer questions on the issue tracker[2].
(Caveat: Bluefin is able to simplify things dramatically by dropping support for "multi-shot" continuations. But mostly you don't want multi-shot continuations.)
EDIT: I was too pessimistic, bazoom42 has noticed this :) https://news.ycombinator.com/item?id=48334067
I submitted this because I've been getting really interested in effect systems, especially now that OCaml 5 has a working production quality example they'd been iterating on for years prior. I wanted to see what it'd look like in Rust too so maybe one day we can get rid of async function coloring, and with OxCaml by Jane Street maybe we could see how that would look in practice.
Another reason for submitting this is that React actually has a quite robust effect system, that people don't necessarily realize they're using one every day if they use hooks.
It’s worth clarifying that for the most part, this article just discusses plain effects, ie. "reified side effects" or "resumable exceptions". Algebraic effects are about the composition (ie. algebra) of effects, exactly like algebraic data types are about the composition of types. This part is generally not meaningful in an untyped language like Javascript because effects are all YOLO and you never know what’s going to happen, what effects a function might throw, or whether there’s any handler up-stack to catch your effect.
In practice, what that means is you get a strong temptation to hang behaviour on data even when it doesn't fit perfectly. Because of the natural desire to reduce the number of entity definitions, you end up defining a typeclass on a data type that doesn't fit exactly just to get the behaviour to the right place without having to introduce a new policy or something.
Effects change this by essentially letting you provide multiple names implementations for the same data type, and you don't need to pass around a policy type because the polymorphism lets you tie handlers to scope.
So, if the fancy type-safe library-based control flow doesn't really do much for you, I think that their potential for code design is a good reason to still be excited!
No ASM involved so technically portable (although it depends on built-in).
Flix equivalent (copy paste to https://play.flix.dev/):
eff Pick {
def pick(): Int32
}
def body(): (Int32, Int32, Int32) \ Pick = {
let a = Pick.pick();
let b = Pick.pick();
let c = Pick.pick();
(a, b, c)
}
def handlePick(f: Unit -> a \ ef): List[a] \ ef - Pick =
run {
f() :: Nil
} with handler Pick {
def pick(_, resume) =
resume(1) ::: resume(2) ::: resume(3)
}
def main(): Unit \ IO =
println(handlePick(body))https://lisp-docs.github.io/cl-language-reference/chap-9/j-b...
When I had been in university twenty years ago, I had constructed a language with "effects" as I had understood them then: side-effects annotations. I could not in my head recognise how the new effects were like those I had read about in the literature back then.
More recently, I've been working on a compiler back-end/runtime in my (too much) free time with support for resumable exceptions. I didn't know it before, but after reading this article, it appears that the runtime actually does have support for "effects", without me really trying.
I was wondering how well TypeScript can type generator-based effects. My hypothesis is that TypeScript can let you compose functions with effects, but it is not possible for it to narrow down that the result from an effect corresponds to the effect (i.e. the result of an effect will be any possible effect result used by the function).
My incomplete, untested attempt in TypeScript[0] tries to implement `enumerateFiles` and `withMyLoggingLibrary`. The type errors demonstrate TypeScript's limitation that it can't associate an effect call with its result.
[0]: https://www.typescriptlang.org/play/?#code/C4TwDgpgBAMg9gcwK...
I've been using it for 5+ years and my 4 men team can scale to supporting 6 different products (each running millions $ in business, sometimes daily), as we reuse the same patterns and architecture. This would not be possible without Effect, even though I'm lucky to have terrific engineers as colleagues, we just wouldn't be able to without the endless goodies from Effect.
The amount of features is basically endless, as effects and runtimes weren't enough, from SQL to AI, from effectful schemas (encoders/decoders), first-class OTEL support, CLI, debuggers, editor extensions, and many others. There's still countless modules I have yet to see or use.
Runtimes are available for each platform, including cloudflare workers.
There's absolutely nothing in TypeScript land to have such a wide scope.
v4 will also bring durable workflows (I'm already using v4 beta and that feature in prod) and many other goodies. That's quite important for us needing to have procedures that need to survive redeploys, crashes, etc.
I would never go back to writing standard TypeScript.
There is a learning curve, but you can adopt it incrementally. Nobody adopting it has ever gone back.
That being said, it would be great if there was a proper effect-based language (I've seen few projects like Effekt, but there's way too many things missing) as TypeScript is verbose, and effect adds its own verbosity.
I was already in the camp that try/catch is "considered harmful", I dislike the concept of having a second, hidden, control flow that might get sprung up upon function callers, because it has side effects buried in the implementation of a callee that are not defined in the parameters or the returns, and I am not 100% sold on the benefits of "Things in the middle don’t need to concern themselves with error handling.", which I guess informs this opinion.
Now since I hate that, I really, really would hate that on top of this, another programmer could write a hidden control flow upstairs that could, potentially, not just crash my code, but also do a lot of other things, such as coming up with default values for unexpected NULLs or whatever, which could THEN take something that would have crashed immediately, and turn it into something that crashes later down the line, away from the problem, with a varialble set to an inexplicable value that I have never put there myself
What a nightmare to debug! I mean, come on