Over a weekend about a decade ago, I toyed with making a Final Fantasy Tactics-like game in the browser using CSS for the renderer. I could not get it to work in the time I gave it. I realized too late I needed to make some abstractions and stop trying to manipulate CSS directly.
Which is a long way of saying I appreciate how challenging this probably was to figure out. I love stuff like this.
by Rohansi
2 subcomments
But why not use WebGL? It's widely available, more efficient, and can render at a much higher quality.
The per-polygon DOM events are what make this more than a trick. Getting click handlers on individual faces in WebGL means raycasting. Here it's just onClick. For certain use cases that's the whole argument.
by tomaytotomato
3 subcomments
Always thought it would be cool to make an RTS or simple city builder game in the browser.
Would you recommend this for hacking around or not?
by cush
1 subcomments
I give it 15 minutes before someone on here ports Doom
by tajoma
0 subcomment
This reminds me of the 3D maps in corru.observer, which also only used CSS transforms