- This reminds me of a lesser known and underrated game on the GameCube, Pac-Man Vs. (designed by Miyamoto). [1]
It worked by having one player use a GameBoy Advance (connected to the GameCube with an adapter) to (privately) operate Pac-Man while the other three players use GameCube controllers to operate ghosts from the TV.
Additionally, to give Pac-Man a better shot at winning, the three ghosts play from a third-person 3D perspective, rather than top-down.
The ghost that caught Pac-Man would get to take over as Pac-Man (which would inevitably result in a tangled mess of cords by the end).
It was a great couch 3v1 game.
The WiiU had similar mini-games in Nintendo Land [2], with one player operating the Wii U gamepad, while the others played from the TV.
I miss the era of couch multiplayer games.
[1] https://en.wikipedia.org/wiki/Pac-Man_Vs%2E
[2] https://en.wikipedia.org/wiki/Nintendo_Land
- This project appears to be vibe-coded; the game itself was added in a single squashed commit, but the author then used Claude for an extremely trivial "add a link to the bottom of the page" follow-up. The code for the game also has some comments that look pretty reminiscent of AI (e.g. describing the game board as being "validated", as in the LLM double-checked that it made sense).
As a game it doesn't seem especially well-designed. In particular the author has missed a key aspect of the original Pac-Man, which is that ghosts have to run back to the start when they're eaten and that gives Pac-Man time to freely move around and eat dots. Instead, getting eaten teleports both you and Pac-Man back to the starting positions and consumes a life. You get three lives, so it's way too easy to just tank two power pellets and then keep Pac-Man trapped in the bottom half of the level forever (aided by his not-great AI logic, as other commentors mention).
Personally, I found this take on the "Pac-Man but you're the ghosts" idea more interesting and less obviously plagiarized: https://youtu.be/96xNkL1Z_8M
- You should add inky and pinky so you can corner pacman. Their movement is dependent on blinky, so you would be in control of all 3.
https://pacman.fandom.com/wiki/Maze_Ghost_AI_Behaviors
by beezlewax
1 subcomments
- If you go left or right as the first move on mobile you can't get out of the box. Pretty frustrating.
- I'm making a version where you're a pellet.
- Sometimes I manage to make the ghost move on mobile but I don't understand how to do it in a consistent way. Maybe there should be a tap area of 90 degrees above the ghost (from -45 to +45) to move it upwards, 90 to the right to move it rightwards, etc.
by sixothree
1 subcomments
- The ghosts are unable to reverse direction in Pac-Man. You should have your agent read this: https://pacman.holenet.info/
- The less dots there are the easier to "freeze" the game https://files.catbox.moe/g03iwa.gif
- The swipe controls are solid trash
by akoboldfrying
2 subcomments
- What about: Pac-Man, but you're a dot. Time passes, ghosts pass through you occasionally, then suddenly: inky blackness.
by InvisibleUp
0 subcomment
- Seems the solution is to immediately leave and follow Pac-Man to the bottom-right (by alternating right-down) and chase him across the long corridor on the bottom. Keep following him and you'll just catch him, since he never goes for the power pellets.
- Pac-Man: Chaos version
One person plays pac-man
Two people play the 4 ghosts, 1 stick for each ghost on a dual stick controller.
One person plays the floor, and can rotate the game world clockwise or counter-clockwise.
- Incredible concept. It's a little easy to figure out how to game the pac-man's movement, but I can't stress enough: incredible concept.
- Pacman can escape more easily now that there's only one ghost.
- This reminded me of a high school thing we had with my colleagues.
There was Java game called Pac-Man that had multiplayer built-in that was based on a Bluetooth connection. One of the players was Pac-Man and up to 4 players were ghosts. What a great game. We played it non stop for the whole semester. Even during boring classes.
- Back in the glory days of hackathons my now-wife and I wrote a multiplayer version of pac-man where one player controlled pac-man and the other was a ghost.
We didn’t quite manage to make it fun to play but it sure was a huge amount of fun hacking it together!
- For 400+ lines of html, not bad, even if it is AI generated: https://github.com/garritfra/pac-hunt/blob/main/index.html
by Teknomadix
5 subcomments
- Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.
by 3-cheese-sundae
0 subcomment
- "Think about it. It's like Kafka wrote a Lovecraft story."
https://www.smbc-comics.com/index.php?db=comics&id=2736#comi...
- I actually love playing this and would love to see a more polished version. Really cool spin oon the PacMan concept.
by rambojohnson
0 subcomment
- I never laughed so hard at a game. bravo. great job!
- pretty nice. I had a multiplayer demo a decade back where one player would be pacman and rest would be ghosts. and it would swap as you cycle. Whoever collects most coins won.
- I’m struggling to even leave the ghost pen on iOS.
by kristopolous
0 subcomment
- the ghost is slightly faster which makes the game winnable. thanks for that. I noticed
- haha just played so cool. I'm thinking of making online multiplayer game for this haha
- I had this idea a very long time ago.. well before AI... so it was fun to see. Thanks... too easy tho.
by VectorLock
2 subcomments
- Cool AI slop but the lack of corner easing like the original game makes it less fun.
- Cool game
- kind of like the movie pixels :)
- cool idea, good start!
by purple-leafy
0 subcomment
- should call it Nam-Cap
- Why are people still upvoting obvious AI slop garbage?
1. Claude couldn’t do a proper fence algorithm for the walls?
2. Controls feel horrible.
3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of.
4. The tile based movement is not smooth, very stuttery.
Fine for a prototype, but we could do so much better. This is not a particular hard game to code up in an afternoon or even an hour if you’re experienced.