by flohofwoe
1 subcomments
- I wrote a little demo to run microui on top of the sokol headers here, it's really interesting in how minimal it is.
WASM demo: https://floooh.github.io/sokol-html5/sgl-microui-sapp.html
Source code: https://github.com/floooh/sokol-samples/blob/master/sapp/sgl...
The renderer backend is just a bunch of C functions you need to provide:
https://github.com/floooh/sokol-samples/blob/3f4185a8578cd2b...
It's also interesting to compare the binary sizes:
microui sample (https://floooh.github.io/sokol-html5/sgl-microui-sapp.html): 79.6 KBytes compressed download
Nuklear sample (https://floooh.github.io/sokol-html5/nuklear-sapp.html): 155 kb compressed download
Dear ImGui sample (https://floooh.github.io/sokol-html5/imgui-sapp.html): 491 KB compressed download
by kartoffelsaft
2 subcomments
- This has been my goto for personal toy projects for a while now. Trivial to slot in to basically anything that can display text and takes mouse input.
I will mention, however, it's kinda abandonware at this point. There is some bug with the draw call iterator which does a misaligned pointer access, which, if your environment is set up to catch that, can get annoying (Zig for example panics on it). There's a github issue that some have used as reason to fork it but all the forks I tried were subtly wrong, for what that's worth.
- I used this one in 2022 to make a proof of concept for a build once / run anywhere graphical app and IIRC the library was quite nice, even if a bit limited. The resulting kludge is at https://github.com/jacereda/cosmogfx and there's a prebuilt binary that should run on Linux, Windows and some BSDs. https://github.com/jacereda/cosmogfx/releases/download/v0.0....
Cosmopolitan Libc has since integrated the bits to make OpenGL work in cross-platform binaries and it's awesome.
- anyone working on bindings to other languages? (go, python, ruby, etc)
- This is included in the Odin vendor libraries, it's fantastic for Raylib debug menus
- Also see:
https://rxi.github.io/microui_v2_an_implementation_overview....
- The first thing I look for in any UI library is accessibility support. Makes it trivial to filter out toy projects.
- Cool to see a demo in there that you can run in a browser, presumably compiled to WebAssembly. The kind of thing that was unimaginable years ago.
- What is the advantage of this compared to Dear Imgui?
by synergy20
1 subcomments
- how is this different from lvgl? is this immediate mode or retained mode?
- Nice, except the hard part seems to be missing: interfacing with an actual window system (X11, TUI, WIN32, whatever ...)
by peter_d_sherman
0 subcomment
- >"Features
o Tiny: around 1100 sloc of ANSI C
o Works within a fixed-sized memory region: no additional memory is allocated
o Built-in controls: window, scrollable panel, button, slider, textbox, label, checkbox, wordwrapped text
o Works with any rendering system that can draw rectangles and text
o Designed to allow the user to easily add custom controls
o Simple layout system"
- Immediate-mode in pure C is a nice constraint. how does it handle text rendering, do you bring your own atlas or is there something built in? Thats usually the part that balloons the dependency footprint.