- Inform 7 will forever be the best language, not because it's a good language, but because of the way programmers react when you present them a page of Inform 7 code.
https://github.com/I7-Examples/Bronze/blob/main/Bronze.infor...
- Ceterum censeo, anyone thinking to create an authoring system for IF should first read the Inform DM4 [0], preferably in its entirety but at the very minimum §24 of Chapter 3. It’s really enlightening to learn about how to model the world in a general yet simple way.
[0]: https://www.inform-fiction.org/manual/DM4.pdf
- I wonder how it compares to https://github.com/inkle/ink of Sorcery! and 80 days fame?
- I registered on Hacker News to say: thank you! Really. Your scripting language for fictions looks great, it's MIT license and already a lot useful tools! Special thanks for Godot plugin!
I'm developing small games as hobby from time to time. I built my Visual Novel engine on Godot but I'm stuck exactly how to keep text and variables in convinient way. My system initially based on JSON but it's not human readable - I thought to create special editor but I was doubted and project stuck for long time. Loreline looks exactly how I wish it to be. Script is clean, human readable and also support translation on multiple languages. Great, just great!
I hope you will continue working on this and will maintain it for the long time. If this project will be helpful in my case, I could consider to become sponsor on GitHub, if you need support.
I'm going to play with Defold when I will have some time. I hope Lua implementation which you already have will work there.
by queeshonda
2 subcomments
- I thought these are tools for managing an Open source version control system designed for scalability?
- Having messed with RPG Maker formats recently, I find this fascinating because it's so much more elegant and nicer looking.
Though it seems like it's more suited to fully text based scripts. The format I was messing with was full of markers to e.g. change the facial expression of the speaker's portrait, play sound effects, etc. (mid dialogue!)
Makes me think about how script/dialogues are written and formatted internally in other mediums. Umamusume in particular stands out in my mind; it has a lot of movement and actions as the dialogue lines are spoken. Sounds silly but they really do make it feel more dynamic and alive.
- The name made me think of https://en.wikipedia.org/wiki/Val%C3%A9rian_and_Laureline.
- so cool! how does this compare to ChoiceScript?
https://www.choiceofgames.com/make-your-own-games/choicescri...
- What I missed in the docs: Is there some out of the box deploy target? Ink has a web export for example, so if that's all you need you don't need to deal with any middleware aspects and simply write your game, export for web and get the interface for free, basically.
- I like how readable the script is!
Long time ago I build my own interactive story system, but it was more focused on visuals and portability
- Really cool! Congratulations, and great work. I hadn't heard of this kind of tool before and yours looks really nice.
- I like how in the example gif, barista.name is set in the "Your name is Alex, right" block, implying that the barista didn't have a name/didn't know their name until after being prompted.
- Man, why'd they have to make it whitespace-sensitive.
by SpyCoder77
0 subcomment
- Dark mode looks sooo good on this
by SpyCoder77
0 subcomment
- Comments:
10% The post
90% Epic Games' version control system
- I know exactly how I'm going to version my .lor files!
- Not really related to the post, but does anyone else get a reflexive negative reaction to a .app TLD?