> The deck has to be cut more or less in half before shuffling.
"More or less" is doing some heavy lifting here. The original GSR shuffling model cuts the deck at a point that is binomially distributed, so that for example about one-fifth of the time the cut may be at least as asymmetric as a 21-31 card split, which I think most would agree is nowhere near "the precision of a professional magician."
Also note that the theorem in the paper really focuses only on relaxing the cutting model; the model of subsequent interleaving of the resulting piles is the same, dropping a card from a pile with probability proportional to the size of the pile. (Equivalently but perhaps less intuitively, for the original GSR model with the binomial cut, imagine flipping a fair coin for each card in the deck, then "de-interleaving" by sliding the "heads" cards out, preserving their relative order, and placing that pile on top of the remaining "tails" cards.)
> But with that seventh shuffle, the deck suddenly tips into a highly unstructured state.
More accurately, the total variation distance from a uniform distribution first drops below 0.5 at seven shuffles[0]. The actual cutoff phenomenon's asymptotic result would suggest 3/2 lg n shuffles for a deck with n cards, which for n=52 would be closer to nine shuffles.
[0] https://possiblywrong.wordpress.com/2018/09/02/arbitrary-pre...
Also the new result is cool! (14 semi bad riffle shuffles are sufficient to mix)
I can do this when in shape, but like most mortal sleight-of-hand practitioners, only with in-hand faros. Actual table faros, what most people are thinking of with a rifle, are the domain of very very few, and even fewer can get that to a point of consistency. In hand faros are not impossible given fresh cards and enough practice.
How random is that deck? How many “cold spots” does it have? Just how not random of decks are people playing with, and ultimately does that even matter if players lack the knowledge or skill to change their play because of that knowledge?
You would need sloppy ones to introduce randomness.
I randomly came across a 1979 bbc documentary on "Word Processors" on YouTube yesterday. Even though I wrangle terabytes of data using AI agents everyday now, it still felt like magic to imagine myself seeing the documentary for the first time in 1979.
I'd like more details on how this was accomplished on a practical level. Got me thinking about how to embed trackers thin enough to go into a playing card that would operate like a mesh network then the deck could self report once it's properly randomized making a green light go off indicating play may begin.
... Why would it be proportional to the number of cards in each pile? (Edit: I suppose the person doing the shuffling might adjust the rate of cards coming from each hand ... But not perfectly and continuously)
Sloppy shuffles have a much lower average displacement and thus need more shuffles to get to a random state.