Yes, there are few people who created cyberdecks as a counter-culture, anti-company tool (which is a lot of what the author argues).
But some of the newer ones they highlight are nothing more than engagement farming reels. They are the very definition of the opposite of what the author writes here:
> We want to escape the algorithmic plantations that tech companies have herded us into.
I don't know of they fail to see this because they are blinded by their hope or there is a more complex viewpoint I'm missing.
I don't really see the value in a full-computer experience (which seems to be what most cyberdecks try to do - badly) but I can see utility in "sidecar"-style hardware, which is more akin to a phone app but with a better experience because of custom hardware.
I realize that this sounds fantastical, and I don't know how something like that could be implemented in the current situation. It's more the idea that while Facebook and similar platforms allow us to see content from people all over the world, we completely miss out on what's happening in our own local area.
I get that the term has moved on, and cyberdeck means whatever people say it means now. But to me, these are just novel retro diy laptops. I think given today's technology you could sort of a approximate a cyberdeck with some low end ar/vr glasses like something from xreal and ditch the screen.
There was also a musical Tesla coil. And some group called Anderstorp, who converted a massive obsolete router into a beer tap.
Also gave a workshop last weekends to kids and brought a "server" as a RPi Zero and a cheap (as in goodie level) tiny battery.
Damned, I'm part of the "movement".
I am not trying to look down on a hobby. Building cyberdecks is cool, and it's a great learning experience, but it's not a movement.
Other than being a fun project, a cyberdeck serves no practical purpose and lacks any real daily driving application. It sparks no actual rebellion. it's just a product not the revolution. but i wish it was, i genuinely wish people would just show the finger to big corporations.
> I say that cyberdecks are having another wave of resurgence because the interest in cyberdecks waxes and wanes, like everything in life, there is a cycle to the ideas coming into focus and out of focus, washing into the shore and washing back out to the sea of etheral thought.
> In my own view, cyberdecks have remained popular because of hacker culture. And all of the cultural norms wrapped up in hacker subcultures carries along with it. Specifically, the design of cyberdecks over the years has maintained a steady state of projects that maintain a military or scientific bend to them. They are afterall, influenced by science fiction about dystopian future societies that focus on war, dystopian corporate megacities, or interstellar travel.
AI or just terrible writing?
> The Middle Ages, the Industrial Revolution, and our current Techno-Fudalist time are all connected. We still have lords (land lords, the bourgeoisie), we still have kings who enclose the commons (billionaires who enclosed the commons of the internet), who enforce violence with the hand of private armies of knights (the police and military), who demand that we provide for them while they subjugate us. Medieval Guilds & The Arts and Crafts movement
> Medieval guilds were created during feudal times as a challenge to the labor exploitation of the working class of the time. In some areas, guilds were organized by specific crafts. Metalsmithing, woodworking, and textiles are some examples. Guilds had specific guidelines on quality, and they created widespread quality control over the goods produced by the artisans in the guild. If a woodworker produced bad-quality furniture, their guild could basically force them to remake it to their quality standards.
> Guilds were basically worker cooperatives (in some cases) or could be thought of as trade-specific labor unions
Was it? According to whom? The quoted phrase is pretty much a meme at this point, but I don't think it's true. This would suggest people in the 80s and 90s were sitting around feeling lonely and isolated, wishing they could be "more connected".
Technology has always been about one thing: giving people more freedom. Whether it's the ability to make coffee at home, or travel vast distances at great speeds whenever you want to, it's all about people being free from the constraints of relying on society (and the environment) for things.
It's all fundamentally counter to a cohesive society. It was never going to make us "more connected", quite the contrary. Asimov saw where this was going half a century ago. In his books the Solarians took technology to the extreme, allowing them to live alone on enormous estates affording them all the freedom in the world. But they were alone, communicating only remotely through screens. They didn't even have sex any more. Sound familiar?
When I read this as a teen it totally put me off "freedom" as the singular goal so many people treat it as. I didn't want to end up like that. I don't want to be alone. Life is about sharing and technology is never going to help with that, it's only going to make it worse, if we let it.
> This is apparent in the rise of "journal tok", where people on TikTok are posting about returning to written journals, planners, and sketchbooks.
Is this intended to be ironic? People will do anything for views on TikTok, including making videos about not using TikTok. If anyone does anything and puts it on TikTok, or other social media, I assume they're doing it for the views, not because they actually enjoy it. If you want to find someone who enjoys cooking, find someone who will cook and eat with you, don't look on TikTok. If you want to find someone who doesn't like TikTok, well, guess where you won't find them.
The rest of the article is filled with TikTok videos which I'm not going to watch.