by greengreengrass
1 subcomments
- Neat, but the (presumably AI-generated) provenance of this means it has regrettable gaps and errors:
On "There and back", it says par is 6 – it's solvable in 4.
On "Rush hour", it describes an invalid motion 'r': "type a number first to repeat a command, e.g. 3j or 4r"
It isn't clear why certain motions are being introduced where they aren't relevant, and therefore aren't going to be immediately practised at point of introduction – "Rush hour" introduces gg to go home, but then doesn't need it.
If I'm going to use something to practice and hone my vim motion, I'm going to need it to be an accurate resource. I closed it at this point.
- On the last exercise of world 6, rewrite the highlight, "cw" leaves the "a" at the end of the line. Both "c$" and "C" work. I didn't know about "C" until I read the web page - I've been using c$ for that.
- Beautiful project. Vim controls really found their way into my muscle memory through Tridactyl and Vimium, browser extensions that let you drive web pages and the browser itself with Vim keybinds.
- On World 6-3, if i use i.e. d3j to delete the 3 lines it deletes the current line + the 3 below. Vim generally treats commands like that as "do this X times including the current line", so it should delete the current line and the 2 lines below.
- Fun and helpful little game, thank you! I did find the last world to be a big jump in difficulty, I don't know if there's a better way to explain it or if it's just the nature of the material. Incidentally I got 1 over par on both "Record a routine" and "The full routine", do you know what sequences would be most efficient for those levels?
- Pretty cool game, thanks!
Two suggestions that came to my mind while playing:
Would be pretty neat to also been able to navigate the town map with vi bindings and it would also be nice to been able to undo the last keystroke with 'u'.
- Yes, hjkl navigation is certainly one of the things that should learn about a vi clone. But are novices well served, in the 2020s, by that being the primary thing that they learn before anything else?
This is not a criticism of this WWW site specifically. The VIM doco has the same priorities, teaching hjkl navigation before arrow keys. (So do nvi2 and NeoVIM.) The problem is that the received wisdom, that arrow keys are some newfangled idea that might not have reached your terminal manufacturer yet, is massively out of date.
Even if one does not teach the arrow keys first, the BS SPC SO (Control+N) DLE (Control+P) set is surely worth teaching early on. One cannot make any reasonable argument that terminals might not have spacebars. (-:
by arikrahman
0 subcomment
- Legitimately helpful for helping me wrangle eVil mode on Doom Emacs. Thanks!
- I visited on an iPhone, I wasn’t expecting the game to work, but there’s an on screen keyboard you can toggle which works great. Greatly appreciated.
- I really like this but feels like it does not really work on a Swedish keyboard layout (macOS), cannot input '$'. Tried both Alt+4 (how you actually input '$') which works in vim and Shift+4 (US layout).
by Liquid_Fire
1 subcomments
- Fun! There are some combinations that don't seem to work though, e.g. "dG" and "dgg" do nothing.
by jagged-chisel
0 subcomment
- For some reason I really want this on some retro hardware in ASCII art ... an excuse to get a C64 Ultimate?
by sid_talks
1 subcomments
- Looks pretty neat but it doesn't seem to register the '^' key at all with a German keyboard.
by lanycrost
1 subcomments
- Nice job, I will play for sure!
I've learned vim with vim adventures years ago and always wondered for a free game to learn.
- Every roguelike player has these bolted in. Just play Nethack/Slashem/DCSS/Cataclysm DDA:Bright Nights...
- Can I go to the place where the Mu-Mu mate and the children still cry "Mine's a 99!"?