Beyond Git: Real-Time Version Control for Godot – Lilith Duncan – GodotCon 2026 [video]
55 points by surprisetalk
by snovymgodym
0 subcomment
Granted I skimmed the video and checked the slides, but as far as I can tell the presentation doesn't mention Perforce once?
If you're marketing a new version control system for game development, then you really need to be talking about how it compares to Perforce and not Git.
The fact that Git is sub-optimal for many game projects is well established and is a key reason why Perforce is the dominant vcs in the space.
by arikrahman
0 subcomment
Excited to see more version controls born from demand of engine specific niches, like with Epic's Lore.
by Protostome
0 subcomment
This is so cool.
One of the thing that was truly missing in Godot.