Fixed3D, a fixed point conversion of Box3D (box2d.org)
4 points by gafferongames
by strangecasts
1 subcomments
Unfortunately, despite the warnings and mostly-generated code, having deterministic(?) 3D rigid-body physics is kinda cool and I'm a little tempted to use this - is the joke that fixed-point actually isn't necessary for cross-platform deterministic lockstep, or that Box3D's maintainer would be upset at someone doing specifically this ("please have Claude make a new fixed-point version of Box3D?")