It’s used by frameworks Vue, SolidJS, Svelte, Ember, Angular, and there’s a few different implementations for React like Mobx and Jotai. There’s a few different algorithms for how to propagate changes and evaluate the DAG, I believe SolidJS2 uses a height-based algorithm similar to Incremental.
I’ve been fooling around with an implementation that uses an Int32Array arena to allocate nodes and link them together with linked lists without paying O(dependency edges) GC load: https://github.com/justjake/dalien-signals/tree/dalien-signa...
There are a few of these for Rust as well, Leptos is an example in UI frameworks, and Salsa is an example in general incremental computing, used in rust-analyzer.
Another way to look at this sort of thing is as a build system with automatically tracked dependencies. One such build system is tup, which instruments build jobs to detect what files they read to establish dependency relationships. Interesting reading from the author: https://gittup.org/tup/build_system_rules_and_algorithms.pdf, see also the classic Build Systems à la Carte https://www.microsoft.com/en-us/research/wp-content/uploads/...
Computer Science has evolved, and AFAICT this is not a graph approach, but things like differentiation are computationally expensive, and therefore you want to minimize the number of times you do it to as close to the theoretical minimum.
Edit: Related HN discussion https://news.ycombinator.com/item?id=36006737
As far as I can tell, incremental the library aims to solve the problem of partially hydrating a computation graph when source data is altered. This approach is similar to the one pursued by (well designed) build systems and is common in the FP world. [2] This has many use cases and is very cool.
In addition, in the sphere of incremental computation, there exists Differential Dataflow, Timely Dataflow (adjacent), and DBSP. Systems like Feldera are built on DBSP. Materialize is lead by some DD guys.
Personally, I am pursuing an orthogonal approach specifically for the problem of financial data and financial workloads, There exists huge, very important problems to solve! [1]
[2] Signals And Threads episode on the subject https://signalsandthreads.com/build-systems/
I guess there's probably optimizations around change detection and stopping the propagation if there's no change (though observables can do that as well). The stabilize command also makes things interesting as a way to batch changes together before recomputing (but again, doable with observables too).
Is the delta primarily coming from introspection and automatically building the compute graph? Or is there something more fundamental that I'm missing?
Libraries like React are pretty efficient with skipping work by using Virtual Dom, but constructing this vdom still takes time. Bonsai makes the vdom incremental and it is pretty fun to work with.
I built a desktop UI library with it by targeting (now unmaintained) Revery. It is using a much older version of Bonsai however: https://github.com/ozanvos/bonsai_revery
The closest thing to Electric (IMO) is SolidJS, but frontend only: https://www.solidjs.com/
Idea was a DSL that could be loaded into a JS runtime, then fed data streams. Your module would transform that data into various output streams which could then be fed to a separate reporting library. Powering dynamic reports based on a template.
Our first iteration was already pretty powerful but I had some big plans to bring it into a more JS feeling syntax to reduce complexity.
You tag each computation nodes with a hash of its dependencies and some constant salt, that gives you an ID which identifies the results that the computation node would produce; before running it.
You can then use those IDs to index the computations results in a cache; whenever you query a computation results, as long as you update the IDs of each leaf of the computation graph, you will only re-compute the nodes that need to be updated
I do not understand what is the big deal with Increment. Is it more efficient because it is written in OCaml rather than C#?
Usually these kinds of systems either don't scale dynamically or have caching issues. The first example, a spreadsheet, is "easy" because there are a fixed amount of cells to track. A GUI can be a lot harder (imagine sub windows and sub-sub windows dynamically popping up and tracking some redundant and some unique "computations". Entities can appear and then be removed at random). Though the wording carefully says "constructing views" so maybe it doesn't handle dynamism
Very satisfying to use when you manage to find a problem that is suited to this type of approach.