- It’s fun to see projects like this that seem largely unlocked by LLM assistance, and probably wouldn’t even get started if it weren’t for them. I know the hype cycle for LLMs seems to have hit its peak already, but I am fully convinced we are still in the early days of what we’ll be doing with them in software development. The only problem I see with projects like this is that there could be so many of them. Personally I’ve built at least 5 things that I had thought would be fun, but realistically I just didn’t have the time. Now I do, and if they only scratch my personal itches, that’s okay.
- This is awesome. I've been working on a similar concept based on the Escape Velocity series and love the space trader genre in general. I'm curious how you've thought about the faction organization structures as well as information flows in the sim? Are agents omniscient about prices and postings? I ended up making in-sim information a commodity that agents could choose to sell to each other, but I didn't follow through fully baking that dynamic.
- I have also been using LLMs (mostly claude code) to develop a game with Rust and Bevy, and it seems to work very well. The strictness of rust seems to really help them get the code right, and the ECS architecture seems to make it easy for them to reason about how things work (because they only need to hold a few systems and components in context at a time).
makes me wonder if ECS will ever catch on outside the gaming industry. not sure if it's really the right architecture for web SAAS. Might be interesting to rewrite some big piece of software with ECS.
by qwertyastronaut
3 subcomments
- What is it about the space industry life that makes us developers adore it so much? :p
X4 Foundations just got a big update if you’re looking for a game built around this industry sandbox idea.
- Neat idea!
I think it would be cool if you can host a simulation and enable online viewers. Have the simulation accessible from a website (god-mode disabled of course), and have an agent generate some sort of newspaper or news bulletin of interesting things that happen.
by dangoodmanUT
2 subcomments
- throws away spec doc for my own
Are we all having this idea?
by digilypse
1 subcomments
- I just started working on some similar stuff, it’s been a dream forever but I never had time for the payoff to feel worthwhile. Would love to hear more about your Claude workflow and experience with Bevy, did you consider Godot?
- So, it's like an aquarium, only in space. You sit and watch, and sometimes maybe move rocks around, or even introduce new species.
by chadcmulligan
0 subcomment
- Very cool, did you suggest Rust/Bevy? Claude is always recommending it to me as an exemplar, it does seem nice but moving to rust would be a project. I wonder how it gets these ideas stuck in its pseudo head.
by thomascountz
0 subcomment
- Reminds me of SpaceTraders[1]
[1]: https://spacetraders.io/
- Not using big_space :(
by spacecadet
0 subcomment
- You might also like my AI written zero player game/sim: https://github.com/derekburgess/simcraft
The whole thing originated years ago to see what LLMs were capable of. Just spent a chunk of my Fable access hacking away at it. Is it intended to be 100% realistic, no. Its more art, tho I do try to lean into physics...
- [dead]
by greenleafone7
0 subcomment
- I was kind of excited but then the "made with Claude" ruined it.
I wanted to study your code but there's little point in studying LLM code for me. Same as looking at LLM art.